AR/VR Experience Prototyper

Apple
Boulder, CO Full Time
POSTED ON 1/19/2023 CLOSED ON 2/2/2023

What are the responsibilities and job description for the AR/VR Experience Prototyper position at Apple?

Summary

Posted: Dec 19, 2022
Role Number:200349817
The Technology Development Group (TDG) is looking for an applications prototyper to help develop and define the next generation of user experiences. This team is working to define future products involving advanced technologies like augmented reality (AR), machine learning (ML), computer vision (CV), and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people.

Key Qualifications

  • We are looking for an engineer who can build delightful interactive experiences in iOS, ARKit, and Swift
  • You thrive translating technical capabilities, questions, and constraints into prototypes
  • You are someone who can work cross-functionally in new and under-defined areas

Description

As an applications experience prototyper, you will “learn by doing”, working rapidly and cross-functionally to understand and express key capabilities of future products, translating them into interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.

Education & Experience

BS / MS / PhD in Computer Science OR equivalent degree OR equivalent experience

Additional Requirements

  • Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms, and/or prototyping technologies like Touch Designer, PureData, Arduino, etc.
  • Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.

Pay & Benefits

  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $109,500 and $171,000, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Salary : $109,500 - $171,000

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