Associate Graphics Engineer

ProbablyMonsters
Bellevue, WA Full Time
POSTED ON 7/27/2022 CLOSED ON 12/12/2022

Job Posting for Associate Graphics Engineer at ProbablyMonsters

About ProbablyMonsters™ Incubation Team
Established in 2016, ProbablyMonsters is a next generation independent game company that creates long-lasting studios and exceptional games. Revolutionizing the way AAA game studios are built, ProbablyMonsters provides its teams the resources and creative environment needed to foster stable, rewarding, and life-long careers while delivering best-in-class entertainment through a positive people-first culture.

We have built three studios so far. Each of them has a unique identity built around the type of gamer experience they are creating. Knit together inside the ProbablyMonsters family culture, all studios are bonded by the core values of respect, trust, accountability, and approachability.

Connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences, developers are given the confidence, security, and stability to create and ship their games free of distractions.

Our Incubation Team focuses on prototyping new ideas, new game concepts, new franchises, and the incubation of new studios with the ambitious vision to create genre defining games for the next generation of players. This is one of those unique opportunities that only happen once in a lifetime.

ProbablyMonsters is looking for an enthusiastic Associate Graphics Engineer, comfortable in dealing with ambiguity and learning new Rendering & Graphics techniques. You will join a team in the early stages of developing a new game, franchise, and studio. This is a unique opportunity where you get to help define a new game and make long lasting and impactful technical choices.

Your primary focus will be to learn Unreal Engine, get up to speed on the customizations we have done to the renderer and respond to requests from Art & Design with a focus on performance and maintainability within the scope of a Stylized rendering pipeline.

We are seeking someone who is ready to dive into new problems, figure out novel solutions to existing problems, and able to tackle Graphics problems across PC & Console. We are all enthusiastic about helping to shape a culture of collaboration and trust while creating best-in-class action games.

Who You Are:

  • Unwavering in your desire to create a positive and inclusive work culture.
  • Excited to work with a growing team and learning from other experienced developers.
  • Collaborative, excited to learn, teach, and have discourse with professionals of all backgrounds.

What You Will Do:

  • Create and extended Stylized rendering techniques used in the game across all supported platforms
  • Collaborate with Art, Design and Engineering to design, implement and optimize rendering features
  • Optimize graphics systems to improve memory usage and frame rate
  • Working on both Desktop and Console development

Qualifications:

  • Passion for graphics programming
  • Proficiency in at least one modern Graphics API (DirectX 12, Vulkan, Metal)
  • Proficiency in at least one public Game Engine (Unreal, Unity, Godot)
  • Proficiency in C
  • Excellent general math skills
  • Strong communication skills

Nice to Have:

  • 1 years of academic or personal experience in game development
  • Experience building a prototype, demo or personal project in Unreal Engine 5

Our commitment to you:

  • A people-first culture founded on respect, trust, approachability, and accountability.
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career. 
  • Competitive benefits package including health and family benefits, employee assistance program, flexible and paid time off, financial benefits and professional and personal development.
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