Realtime Asset Supervisor

Sony Pictures Entertainment, Inc.
Culver, CA Full Time
POSTED ON 4/4/2023 CLOSED ON 1/8/2024

What are the responsibilities and job description for the Realtime Asset Supervisor position at Sony Pictures Entertainment, Inc.?

Real-time Asset Supervisor

SVS is a dynamic, multi-disciplinary visualization studio based on the lot in Culver City. The studio specializes in real-time based visualization using the latest virtual production technology and is searching for a Real-time Asset Supervisor to lead our VAD asset department within the studio.

Responsibilities:

  • Work with filmmakers and creative supervisors on designing environments and assets to work within Unreal in a Visualization pipeline

  • Lead asset team in development of high-quality assets

  • Ingest assets from 3rd parties and integrate into virtual visualization environments

  • Build assets to an adjustable quality level determined by many factors including available development time during the visualization process

  • Is active in the creative process and communicates goals and objectives to the team

  • Providing long-term strategic planning and inspiring technical solutions regarding asset development

  • Leverage latest advancements in Unreal Engine to expedite asset development process

  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards

  • Technical ability to create project level shaders and to utilize Unreal blueprints in the development of assets.

  • Work with production support to plan schedules, commit to deliveries, and inspire artists to deliver remarkable results

  • Lead, coach, and mentor artists to create a unified vision for projects

Baseline:

  • Portfolio of work showing modeling and texturing expertise across a variety of types of models with a focus on environment models, props, and sets.

  • 5 years of experience with real-time content creation including:

  • 5 years of experience of hard surface, and environment modeling using Maya (preferred), or Max

  • Experience using sculpting tools like Z-Brush.

  • Experience creating textures and materials that adhere to Physically Based Rendering principles using Substance Designer and Painter.

  • Extensive experience with Modeling, Unwrapping, and Texturing.

  • Experience crunching something down to a low-polygon count, (but knowing where to preserve details)

  • 3 years experience developing games, or VR/AR titles using a real-time 3D game engine like Unity or Unreal (preferred) including at least 2 shipped titles.

  • Ability to take film-quality assets and prepare them for performant rendering in an AR/VR environment.

  • Experience creating material and shaders in Unreal

  • Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Confluence, etc.)

Would Be Nice:

  • Visual Effects experience (Nuke, Renderman, VRAY, etc.)

  • Ability to create concept and previsualization assets.

  • Photogrammetry and Scanning experience.

  • Experience lighting in Unreal and Unity

  • Basic Scripting Knowledge (C / JavaScript / Python)

  • Animation/Rigging Experience

The anticipated base salary for this position is $115,000 to 154,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

  • Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

  • As part of our commitment to health and safety, all U.S. non-union and O.P.E.I.U. Local 174 applicants and employees must submit proof of vaccination against COVID-19 or request and obtain approval of a reasonable accommodation based on disability or a sincerely held religious belief, practice or observance. To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.

Salary : $115,000 - $154,000

Multi-Site Maintenance Supervisor (59057)
Cirrus Asset Management -
Studio, CA
Multi-Site Maintenance Supervisor (AH-59280)
Cirrus Asset Management -
Los Angeles, CA
Realtime VFX Artist
Rouge Mocap -
Marina del Rey, CA

For Employer
Looking for Real-time Job Posting Salary Data?
Keep a pulse on the job market with advanced job matching technology.
If your compensation planning software is too rigid to deploy winning incentive strategies, it’s time to find an adaptable solution. Compensation Planning
Enhance your organization's compensation strategy with salary data sets that HR and team managers can use to pay your staff right. Surveys & Data Sets

Sign up to receive alerts about other jobs with skills like those required for the Realtime Asset Supervisor.

Click the checkbox next to the jobs that you are interested in.

  • Backup/Recovery Skill

    • Income Estimation: $129,812 - $165,085
    • Income Estimation: $135,310 - $175,142
  • Change Data Capture Skill

    • Income Estimation: $120,063 - $162,529
    • Income Estimation: $136,983 - $165,201
This job has expired.
View Core, Job Family, and Industry Job Skills and Competency Data for more than 15,000 Job Titles Skills Library

Not the job you're looking for? Here are some other Realtime Asset Supervisor jobs in the Culver, CA area that may be a better fit.

Multisite Maintenance Supervisor (59095)

Cirrus Asset Management, Los Angeles, CA

Multi-Site Maintenance Supervisor

Cirrus Asset Management, Studio, CA