Collaborate with mechanical designers, controls engineers, sculptors/moldmakers, assembly technicians, and others to ensure creative intent is being maintained throughout project life.
September 24, 2022
Create high quality and detailed character assets based on show requirements.
November 29, 2022
Collaborate closely with the engineering and art teams to create beautiful and believable assets without sacrificing performance, readability and game play.
February 21, 2023
Complete tasks within the time allotted.
March 03, 2023
Produce and provide digital movement data to controls engineers and troubleshoot discrepancies.
April 03, 2023
Create animatics and other media for internal review and client submittals.
April 06, 2023
Meet production deadlines for multiple shows.
April 29, 2023
Create proper UDIM layouts and have a thorough understanding of multiple texturing and shading techniques across 3dsMax and Maya pipelines.
May 21, 2023