Development savvy and experience building PBR assets within the Unreal Engine.
November 09, 2020
Collaborate with mechanical designers, controls engineers, sculptors/moldmakers, assembly technicians, and others to ensure creative intent is being maintained throughout project life.
December 26, 2020
Provide support, training and mentoring to users.
February 20, 2021
Assist in creating character style guides for a given design including turnarounds, expressions, body gestures, poses, layouts and attitudes that reflect the inner workings of the character.
February 22, 2021
Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters.
March 17, 2021
Build clean highly animate-able topology with the ability to give and receive feedback with concept artists and character modelers.
March 20, 2021
Manage the character art pipeline including high poly sculpts and low poly output, texture generation, and export to game engine.
March 31, 2021
Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications.
April 07, 2021