Create high quality and detailed character assets based on show requirements.
October 17, 2019
Create animatics and other media for internal review and client submittals.
October 24, 2019
Produce and provide digital movement data to controls engineers and troubleshoot discrepancies.
November 11, 2019
Collaborate with mechanical designers, controls engineers, sculptors/moldmakers, assembly technicians, and others to ensure creative intent is being maintained throughout project life.
December 06, 2019
Meet production deadlines for multiple shows.
December 24, 2019
Collaborate closely with the engineering and art teams to create beautiful and believable assets without sacrificing performance, readability and game play.
January 01, 2020
Complete tasks within the time allotted.
January 28, 2020
Create proper UDIM layouts and have a thorough understanding of multiple texturing and shading techniques across 3dsMax and Maya pipelines.
February 05, 2020