Create the look of new assets by working closely with the Art Director to establish a consistent visual direction for armors, weapons, monsters, environments/landscapes, architecture, props, storyboards, marketing art, etc.
June 01, 2020
Develop character concepts and skins including character sheets, movement studies and detailed breakouts for equipment and weapons.
June 18, 2020
Lead by example, including demonstrating a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.
July 15, 2020
Support the work of Directors, Creative Directors and other Creative leads in the production of visual documents.
July 31, 2020
Generate orthographics, turnarounds, and material callouts to aid in modeling assets and level creation.
August 18, 2020
Provide initial ideas rapidly with rough illustrations and thumbnails, quickly moving through the ideation process.
September 05, 2020
Produce lighting keys for matt painters and level lighting artists that provides clear direction for the player with cinematic flair.
September 26, 2020