Develop tools and techniques that improve the quality and efficiency of the effects team.
March 22, 2020
Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to performers.
March 23, 2020
Install created FX assets into In-Engine cinemas.
April 03, 2020
Collaborate with the project Art Director to ensure a consistent style and quality level across all the various types of game FX assets.
April 09, 2020
Drive the development of HLSL particle system shaders and Houdini pipeline improvements.
April 30, 2020