Understand asset limitations, project milestones, risks and work accordingly.
March 02, 2020
Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications.
March 05, 2020
Monitor the quality of outsourced character assets to ensure technical and artistic integrity.
March 25, 2020
Collaborate with fellow Artists, Engineers, and Designers to produce the highest quality characters.
April 11, 2020
Collect and become familiar with reference images.
April 20, 2020
Track record of leading a team of 4 or more Artists.
May 10, 2020
Produce models according to the Art director's vision.
May 16, 2020
Deliver feedback to outsourcing partners.
June 06, 2020
Provide proxy models for early game integration.
June 09, 2020
Assist in character concept and design.
July 01, 2020