Build clean highly animate-able topology with the ability to give and receive feedback with concept artists and character modelers.
February 16, 2020
Collaborate with the art director and concept artists to set the visual style and quality bar.
March 19, 2020
Assist in establishing pipelines for the best results in a given amount of time.
March 23, 2020
Receive feedback and modify work based on direction.
April 04, 2020
Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters.
April 21, 2020