Plans and implements the design of plants, offices, and production lines in order to maximize the use of available space and improve production efficiency.
Estimates costs related to layout design, including equipment and materials, labor, etc. and monitors the construction process. Researches production/processing equipment or fixtures for purchase and gathers data relating to their ability to meet organizational needs. Ensures that established efficiency and safety targets are met.
Salary.com identifies five increasing levels of proficiency for each skill/competency. Some jobs require only a relatively low level of proficiency in each skill/competency, while other jobs will require a more advanced level of proficiency in the same skill/competency. These levels rate the degree of proficiency (skill level, expertise) we expect the incumbent to perform in the given skill/competency for the given job. Note that we intentionally do not associate timeframes or years of experience in performing the skill/competency because that can be misleading. Proficiency levels identify what the incumbent knows and can do rather than how long they have been doing it. Also, note that the proficiency levels are cumulative, e.g., a level 4 proficiency implies the ability to perform all the behaviors at the lower levels.
Check each Facilities Design Engineer I skill and competencie below to view definitions.
Skill definition-Applying analytic principles and methods to identify the properties and state of a system, device, or mechanism.
Level 1 Behaviors
(General Familiarity)
Identifies tools and methods used in engineering analysis for remote systems.
Level 2 Behaviors
(Light Experience)
Records information on product issues to help in the overall engineering analysis.
Level 3 Behaviors
(Moderate Experience)
Performs structural analysis of projects or processes to uphold high engineering standards.
Level 4 Behaviors
(Extensive Experience)
Drives effective engineering analysis to deliver business value and best solutions.
Level 5 Behaviors
(Mastery)
Establishes the vision for engineering analysis to efficiently develop system and deployment life cycle.
Skill definition-Identifying and analyzing the causes of issues to reduce recurrence using problem-solving techniques.
Level 1 Behaviors
(General Familiarity)
Lists root-cause analysis techniques used for technical problem solving within the platform.
Level 2 Behaviors
(Light Experience)
Responds to quality issues across our business using root cause problem analysis.
Level 3 Behaviors
(Moderate Experience)
Monitors the status of assigned projects, troubleshoots incidents to determine the possible source.
Level 4 Behaviors
(Extensive Experience)
Promotes the use of advanced tools to drive root cause analysis and corrective actions.
Level 5 Behaviors
(Mastery)
Optimizes root cause failure analysis process for all product machines for maintenance cost reduction.
Skill definition-Establishing and implementing clear safety policies and procedures to effectively manage hazards and risks associated with the business operations.
Level 1 Behaviors
(General Familiarity)
Explains the importance the safety policies and procedures in reducing occupational risks.
Level 2 Behaviors
(Light Experience)
Suggests amendments to the existing safety policies and procedures to ensure regulatory compliance.
Level 3 Behaviors
(Moderate Experience)
Summarizes the details of safety procedures including the statement of policy and reduction of hazard practices.
Level 4 Behaviors
(Extensive Experience)
Oversees the implementation of safety initiatives in adherence to established policies and procedures.
Level 5 Behaviors
(Mastery)
Develops safety policies and procedures to control the risks associated with our business activities.
Skill definition-Executing logic to facilitate computing operations and functionality in one or more languages.
Level 1 Behaviors
(General Familiarity)
Lists standard computer programming patterns and algorithms.
Level 2 Behaviors
(Light Experience)
Identifies coding errors and parts of computer programs that are not functioning correctly.
Level 3 Behaviors
(Moderate Experience)
Provides insights into the development of complex, cross-functional applications.
Level 4 Behaviors
(Extensive Experience)
Monitors the testing of program codes periodically to ensure it produces the desirable results.
Level 5 Behaviors
(Mastery)
Establishes programming strategies applicable to various program needs and specifications.
Skill definition-Gathering, organizing, and analyzing information to identify the root cause of organizational problems and develop alternative solutions accordingly.
Level 1 Behaviors
(General Familiarity)
Identifies tools that assist analytical thinking.
Level 2 Behaviors
(Light Experience)
Illustrates logical relationships among diverse entities.
Level 3 Behaviors
(Moderate Experience)
Handles complex issues and provides solutions to improve efficiency and scalability.
Level 4 Behaviors
(Extensive Experience)
Guides others to analyze all factors and parameters that need to be considered.
Level 5 Behaviors
(Mastery)
Investigates industry trends and adjusts our business's strategy accordingly.
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Explains our key business strategies and priorities.
Level 2 Behaviors
(Light Experience)
Reports and communicates market and competitor status regularly to the management team.
Level 3 Behaviors
(Moderate Experience)
Implements effective marketing strategies that achieve improved business outcomes.
Level 4 Behaviors
(Extensive Experience)
Optimizes business processes based on deep insight into various business unit functions.
Level 5 Behaviors
(Mastery)
Evaluates industry and market trends to identify new business opportunities.
There are 10 hard skills for Facilities Design Engineer I, Engineering Analysis, Root Cause Analysis, Cost Estimation, etc.
2 general skills for Facilities Design Engineer I, Safety Policies and Procedures, Programming.
7 soft skills for Facilities Design Engineer I, Analytical Thinking, Innovation, Attention to Detail, etc.
While the list totals 19 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Facilities Design Engineer I, he or she needs to be proficient in Analytical Thinking, be proficient in Innovation, and be proficient in Attention to Detail.