Leads research studies and activities to support the development of user-centered product designs and that apply human factors principles, standards, and methodologies.
Develops research and testing protocols that incorporate design principles, regulatory requirements, and behavioral methods. Plans and facilitates usability testing sessions and user interviews to evaluate product concepts and designs, and to identify problems or additional requirements. Develops and manages data collection instruments and protocols. Analyzes quantitative and qualitative data and presents research results to technical and development teams.
Salary.com identifies five increasing levels of proficiency for each skill/competency. Some jobs require only a relatively low level of proficiency in each skill/competency, while other jobs will require a more advanced level of proficiency in the same skill/competency. These levels rate the degree of proficiency (skill level, expertise) we expect the incumbent to perform in the given skill/competency for the given job. Note that we intentionally do not associate timeframes or years of experience in performing the skill/competency because that can be misleading. Proficiency levels identify what the incumbent knows and can do rather than how long they have been doing it. Also, note that the proficiency levels are cumulative, e.g., a level 4 proficiency implies the ability to perform all the behaviors at the lower levels.
Check each Human Factors Research Manager skill and competencie below to view definitions.
Skill definition-Applying management skills and engineering principles in overseeing technical projects and personnel.
Level 1 Behaviors
(General Familiarity)
Explains the different factors involved in managing specific engineering disciplines.
Level 2 Behaviors
(Light Experience)
Documents work output to understand the effectiveness of engineering management processes.
Level 3 Behaviors
(Moderate Experience)
Coordinates all areas of engineering management to conform with project delivery timelines.
Level 4 Behaviors
(Extensive Experience)
Guides and trains the engineering management teams to design effective roadmaps.
Level 5 Behaviors
(Mastery)
Creates engineering management workflow and approaches based on feedback from the stakeholders.
Skill definition-Creating, reviewing, and implementing engineering change requests, orders, and notifications.
Level 1 Behaviors
(General Familiarity)
Describes the concepts and definitions of engineering change management and processes.
Level 2 Behaviors
(Light Experience)
Gathers technical drawings and documents needed for the engineering change management process.
Level 3 Behaviors
(Moderate Experience)
Follows quality assurance procedures for validating engineering changes.
Level 4 Behaviors
(Extensive Experience)
Leads periodic management audits of customer configuration and ISO9001 assessments.
Level 5 Behaviors
(Mastery)
Develops change management tools to document and track engineering code and order changes.
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Describes processes and basic guidelines of design thinking.
Level 2 Behaviors
(Light Experience)
Documents successful solutions in using design thinking to drive cross-functional alignment and storytelling.
Level 3 Behaviors
(Moderate Experience)
Investigates thoroughly to provide user optimization and user interface resolutions.
Level 4 Behaviors
(Extensive Experience)
Facilitates formulation of innovative design solutions to achieve optimal business performance.
Level 5 Behaviors
(Mastery)
Creates new standards of excellence in design thinking and creative strategy.
Skill definition-Knowledge of the full array of our organization's products and services including those that are created for internal customers; insight into the differentiating factors that distinguish them from those of competitors.
Level 1 Behaviors
(General Familiarity)
Describes own business unit's role in the production of our organization's P/S.
Level 2 Behaviors
(Light Experience)
Outlines the main advantages of our business's main P/S.
Level 3 Behaviors
(Moderate Experience)
Examines the products and services from the perspective of the customer.
Level 4 Behaviors
(Extensive Experience)
Incorporates quantifiable evidence to prove that the value of the product is credible.
Level 5 Behaviors
(Mastery)
Educates others on the structure and integration of cross-functional products or services.
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Describes the procedures for capital and expense allocation and budgeting.
Level 2 Behaviors
(Light Experience)
Gathers data from financial statements to help create budget plans and improve budgeting strategies.
Level 3 Behaviors
(Moderate Experience)
Implements strategic operational efficiencies and techniques for conducting successful budgeting.
Level 4 Behaviors
(Extensive Experience)
Evaluates past decisions on budgetary considerations to improve the budgeting process.
Level 5 Behaviors
(Mastery)
Establishes operating procedures to guide the consistency and repeatability of our budgeting processes.
There are 8 hard skills for Human Factors Research Manager, Engineering Management, Engineering Change Management, Industrial Engineering, etc.
1 general skills for Human Factors Research Manager, Design Thinking.
13 soft skills for Human Factors Research Manager, Products And Services, Budgeting, Planning and Organizing, etc.
While the list totals 22 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Human Factors Research Manager, he or she needs to be proficient in Products And Services, be proficient in Budgeting, and be skilled in Planning and Organizing.