Manages teams and implements policies and procedures related to the design, analysis, testing, coding, and implementation of applications.
Enhances operations by establishing metrics, analyzing processes, and implementing standard methodologies, tools, and best practices to ensure high-quality deliverables. Reviews development proposals, projects, timelines, resources, and costs. Leads feedback processes for peer reviews, code reviews, and design reviews. Establishes a performance culture by incorporating individual and team coaching and mentoring to achieve excellence. May manage outsourcing budgets, vendors, or off-shore resources.
Salary.com identifies five increasing levels of proficiency for each skill/competency. Some jobs require only a relatively low level of proficiency in each skill/competency, while other jobs will require a more advanced level of proficiency in the same skill/competency. These levels rate the degree of proficiency (skill level, expertise) we expect the incumbent to perform in the given skill/competency for the given job. Note that we intentionally do not associate timeframes or years of experience in performing the skill/competency because that can be misleading. Proficiency levels identify what the incumbent knows and can do rather than how long they have been doing it. Also, note that the proficiency levels are cumulative, e.g., a level 4 proficiency implies the ability to perform all the behaviors at the lower levels.
Check each Applications Programming Senior Manager skill and competencie below to view definitions.
Skill definition-Ability to develop user interface and user experience elements to convert business requirements into a technical application design.
Level 1 Behaviors
(General Familiarity)
Discusses the difference between user experience (UX) and user interface (UI) in application design.
Level 2 Behaviors
(Light Experience)
Follows basic graphic design principles in updating designs for web or mobile applications.
Level 3 Behaviors
(Moderate Experience)
Partners with the interdisciplinary team to evaluate and implement designs for a web-based application.
Level 4 Behaviors
(Extensive Experience)
Manages application design efforts to conform with accessibility standards and usability requirements.
Level 5 Behaviors
(Mastery)
Constructs practical design artifacts and prototypes to determine risks and issues during application development.
Skill definition-Applying computer science and engineering principles, methods, and practices to design, develop, deploy, and maintain reliable software systems.
Level 1 Behaviors
(General Familiarity)
Describes the application of engineering principles and methods in software architecture design.
Level 2 Behaviors
(Light Experience)
Gathers and compiles user requirements to support software design and development processes.
Level 3 Behaviors
(Moderate Experience)
Performs system analyses to assess the functionality and interoperability of software products.
Level 4 Behaviors
(Extensive Experience)
Establishes performance metrics to track the effectiveness of software engineering processes and procedures.
Level 5 Behaviors
(Mastery)
Designs and executes innovative strategies to streamline software engineering processes.
Skill definition-Developing applications from modular components to make it easier to scale and faster to create.
Level 1 Behaviors
(General Familiarity)
Explains the use and importance of data architecture patterns in microservices.
Level 2 Behaviors
(Light Experience)
Gathers business requirements and translates them into small pieces of a microservice architecture.
Level 3 Behaviors
(Moderate Experience)
Implements pipelines to build, test and release microservices to on-prem or cloud providers.
Level 4 Behaviors
(Extensive Experience)
Guides teams to accelerate our organization's transition to microservices-based modular software architecture.
Level 5 Behaviors
(Mastery)
Designs new backend software and web applications using the latest technologies in microservices.
Skill definition-Executing logic to facilitate computing operations and functionality in one or more languages.
Level 1 Behaviors
(General Familiarity)
Explains computer programming principles and procedures.
Level 2 Behaviors
(Light Experience)
Gathers user requirements and defines system functionality for computer programming.
Level 3 Behaviors
(Moderate Experience)
Performs program tests to spot and resolve bugs and inconsistencies.
Level 4 Behaviors
(Extensive Experience)
Improves existing computer programs to maintain efficiency and reliability.
Level 5 Behaviors
(Mastery)
Establishes a standard programming framework to help the team design an executable computer program.
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Explains the different purposes and uses of our organization's budgets.
Level 2 Behaviors
(Light Experience)
Gathers financial data to help support management in budgeting analysis and forecasting.
Level 3 Behaviors
(Moderate Experience)
Prepares and reviews the annual budgeting process to ensure effective and efficient budgeting.
Level 4 Behaviors
(Extensive Experience)
Monitors budgeting processes to ensure adherence to our organization's financial practices and standards.
Level 5 Behaviors
(Mastery)
Establishes operating procedures to guide the consistency and repeatability of our budgeting processes.
Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Compiles a list of all the traits of effective planning to help finish the assigned tasks.
Level 2 Behaviors
(Light Experience)
Classifies assigned tasks based on the level of importance to ensure organized workload completion.
Level 3 Behaviors
(Moderate Experience)
Defines and translates objectives into specific plans to ensure understanding of organizational goals.
Level 4 Behaviors
(Extensive Experience)
Delivers training sessions to foster and maximize solid planning and organization capabilities.
Level 5 Behaviors
(Mastery)
Champions the adoption of business intelligence systems to achieve planning and organization goals.
There are 4 hard skills for Applications Programming Senior Manager, Application Design, Software Engineering, Application Development, etc.
4 general skills for Applications Programming Senior Manager, Microservices, Programming, Scrum, etc.
10 soft skills for Applications Programming Senior Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 18 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as an Applications Programming Senior Manager, he or she needs to be skilled in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.