5 hard skills or competencies (industry competencies) for UI Designer/Developer Manager
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Cites the driving factors that describe and influence user usability and experience design.
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Level 2 Behaviors
(Light Experience)
Applies the UX design principles to document the stages of the overall design process.
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Level 3 Behaviors
(Moderate Experience)
Executes UX audits and tests to iterate across existing designs and optimize the user experience.
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Level 4 Behaviors
(Extensive Experience)
Creates a clear vision of defining interaction models to guarantee product consistency.
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Level 5 Behaviors
(Mastery)
Adapts best practices in user experience design to optimize usability and drive product success.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Cites important factors to consider in creating user interface designs.
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Level 2 Behaviors
(Light Experience)
Applies appropriate elements and graphics in the user interface to ensure conformance with design models.
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Level 3 Behaviors
(Moderate Experience)
Deploys modern web design systems to improve user interfaces and workflow efficiencies.
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Level 4 Behaviors
(Extensive Experience)
Directs the development of user interface designs to ensure compliance with user standards and requirements.
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Level 5 Behaviors
(Mastery)
Builds systems to facilitate design analysis and usability testing to improve content and increase user involvement.
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2 general skills or competencies (Job family competencies) for UI Designer/Developer Manager
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Compiles a list of risks and challenges in the design thinking process.
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Level 2 Behaviors
(Light Experience)
Conducts user and stakeholder interviews and usability tests to gain insights.
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Level 3 Behaviors
(Moderate Experience)
Collaborates with various teams to generate creative ideas for solving client problems.
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Level 4 Behaviors
(Extensive Experience)
Contributes to the establishment of best practices in design thinking processes to drive user satisfaction.
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Level 5 Behaviors
(Mastery)
Advocates strong communication that allows feedback loops from proposed resolutions to determine areas to improve.
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Skill definition-Employing a domain-specific programming language to manage data and perform operations in a relational database management system.
Level 1 Behaviors
(General Familiarity)
Identifies the critical concepts of SQL framework in our organization.
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Level 2 Behaviors
(Light Experience)
Documents security aspects of SQL programs and database systems.
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Level 3 Behaviors
(Moderate Experience)
Utilizes SQL server policy-based management to validate configurations across the enterprise.
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Level 4 Behaviors
(Extensive Experience)
Monitors and provides prompt response to SQL server performance degradation.
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Level 5 Behaviors
(Mastery)
Establishes SQL performance tuning techniques and coding practices to accelerate server performance and results.
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11 soft skills or competencies (core competencies) for UI Designer/Developer Manager
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Explains the importance of budget reporting and forecasting in our workplace.
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Level 2 Behaviors
(Light Experience)
Produces budget reports showing planned vs. actual variances highlighted and explained.
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Level 3 Behaviors
(Moderate Experience)
Reviews and helps approve major budget adjustments to negotiate and reconcile line variances.
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Level 4 Behaviors
(Extensive Experience)
Provides in-depth training to our entire organization about the zero based budgeting methodology.
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Level 5 Behaviors
(Mastery)
Forecasts asset needs to leverage available inventory and data compilation for annual budgeting.
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Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Explains the importance of planning and organization in building a good working environment.
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Level 2 Behaviors
(Light Experience)
Identifies key implications of ineffective planning and organization that affects decision-making.
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Level 3 Behaviors
(Moderate Experience)
Leverages key performance indicators to measure progress completion against performance metrics.
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Level 4 Behaviors
(Extensive Experience)
Manages the planning and sequencing of activities to create well-planned schedules and achieve goals on time.
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Level 5 Behaviors
(Mastery)
Establishes standards for planning and organization processes to align efforts with business goals.
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Summary of UI Designer/Developer Manager skills and competencies
There are 5 hard skills for UI Designer/Developer Manager, User Experience Design, User Interface Design, Web Architecture, etc.
2 general skills for UI Designer/Developer Manager, Design Thinking, Structured Query Language (SQL).
11 soft skills for UI Designer/Developer Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 18 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI Designer/Developer Manager, he or she needs to be proficient in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.