Crowd Technical Director
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Position Summary
The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles.
What You’ll Do
Create the motion of crowds
Animate and simulate shots or sequences
Integrate Houdini software into ILM’s proprietary pipeline
What We’re Looking For
Strong knowledge of Houdini Software
Strong crowd and layout skills including asset integration, scene setup and running simulations
Experience working on high end VFX or animated feature-film productions
Experience working with motion capture and/or clip-based animation
Proficiency with Linux
Strong communication skills
Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Nice to have:
Working understanding of Vex and/or Python
Strong understating of Houdini input/output pipeline
Experience with cloth/hair simulation
Working knowledge of Maya and rigging
Keen eye for how crowds flock and move
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