What are the responsibilities and job description for the Tech Artist position at FREE RANGE GAMES?
Technical Artist (Unreal)
At Free Range Games, we believe that games improve the world. Our passion for crafting games is only matched by our joy in playing them!
Our founders have worked together from PS1 to PS5, and our team includes some of the folks behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Shrek Super Slam, and many more PC and mobile games. Our current portfolio includes a suite of VR games and enterprise products as well as several upcoming multi-platform next generation Unreal games.
As a workplace, we prioritize community, family, and love-of-gaming. Our name itself is a commitment to a positive, healthy work/life balance.
We're looking for self-driven, challenge-seeking developers to join us in creating something really special.
Please include your portfolio/reel including a detailed breakdown of your work in each section.
Responsibilities:
- Find, build and support key technologies and workflows that enable artists and designers to quickly implement visual content into our games.
- Create materials and shaders with the graphics team
- Push the graphical limitations of our engine, maintain frame rate requirements, and deliver content within memory and disk footprint budgets.
- Act as a bridge between the visual, technical and design staff, demonstrating superior communication skills to facilitate collaboration.
- Keep up to date on modern trends in real-time rendering and art asset production, serving as a technical resource and consultant for the entire team.
- Serve as a Jack-of-all-Trades during the prototype phase to provide developers with placeholder visual assets.
Required Qualifications:
- 5 years experience as a technical artist (or equivalent capacity) in 3D games, simulators, or other high-performance real time systems. Experience with scripting, workflows, asset assemblies and asset management.
- Proven experience creating mel and python scripts to streamline content creation and level authoring processes.
- Experience with real- time VFX, Houdini, and procedural asset creation.
- Experience with Substance and Quixel.