What are the responsibilities and job description for the Technical Artist position at Liquid Development?
The video games industry represents the pinnacle of interactive digital content. At Keywords, we are using our passion for games, technology, and media to create a global services platform for video games and beyond. We aim to become the go-to provider of technical services. By working as their external development partner, we enable leading content creators and publishers to leverage our expertise and capacity across the lifecycle of interactive content. In doing so, we enable our clients who are operating in complex and fast-moving environments to remain lean and agile and to focus on creating and monetizing the most engaging experiences. We are trusted and relied upon by many of the worlds leading video game companies to work alongside them during concept, development, and live operations by leveraging the breadth and depth of our industry-leading service lines every step of the way.
Liquid Development's Spine artists primarily focus on bringing characters to life. Projects range from mobile to AAA titles.
About Liquid Development
Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
- 2 Years of Technical Art experience
- Experience in Maya or 3ds Max (Maya is preferred)
- Experience in Photoshop
- Experience in either Python, C#, or C
- Experience in Unreal or Unity
Plus
- Excellent communication skills as you'll be working alongside artists and need to be able to understand their needs and communicate solutions to them.
- Strong problem-solving skills as you'll need to find solutions to problems that don't have clear answers, or spot problems before they become an issue.
Preferred
- 3 Years of Game Art experience in World Building
- Experience in Houdini and/or Substance Painter
- Experience in MEL / Python scripting in Maya
- Experience in MaxScript / Python scripting in 3ds Max
- Experience in UI/UX Design
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities