What are the responsibilities and job description for the Concept Artist, Avatars position at Meta?
The Concept Artist on the Metaverse art team will be covering a wide breadth of initiatives and team collaborations. The candidate will need to not only draw upon their ability to visualize various experiences, but they will also need to tap into their aesthetic, design, and creative problem solving skills.
Concept Artist, Avatars Responsibilities:
Minimum Qualifications:
Preferred Qualifications:
Concept Artist, Avatars Responsibilities:
- Focus on versatility across projects and groups. Define and evolve artistic direction, aesthetics, ideation, design and vision within the immediate team and in direct collaboration with creative, external partners
- Collaborate on the creation of style guides, presentations, and related materials for internal and external teams
- Communicate visual goals and manage expectations with cross-functional internal and external partners
- Create production concepts, storyboards, and polished 2D assets. Use industry standard and proprietary tools to create content
Minimum Qualifications:
- Self-driven - proactively improve skills by keeping aware of industry techniques and learning new software packages
- Understanding of mood, lighting, form, shape and silhouette in regards to composition
- Experience receiving and giving constructive feedback
- Demonstrated experience to conceptualize ideas through visual development from rough thumbnails to polished final deliverables, and an understanding of translating these ideas to real-time content
- Aesthetic and design oriented skills
- Proficient in industry standard art tools and experience working between 2D and 3D tool sets such as Photoshop, Maya, Modo, ZBrush or similar
- Organizational skills with the experience working on multiple projects, set priorities, and meet deadlines and expectations
- Experience adopting and working within different art styles
- Minimum 3 years industry experience in games, entertainment design or other 3D interactive media
Preferred Qualifications:
- Basic knowledge of 3D workflows and associated software packages
- Basic understanding of standard game engines and editors such as Unity or Unreal and associated art pipelines
- Strong foundation in the traditional arts (including but not limited to, figure drawing, landscape painting, and illustration)
- Keen interest in AR/VR and associated technology
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