What are the responsibilities and job description for the Graphics Research Engineer - Optics & Displays position at Meta?
**Summary:**
If you're a graphics expert with deep knowledge of real-time graphics, GPU architecture, or distributed computing and a love for solving novel problems from first principles you will thrive in our collaborative environment. Join our world-class research team inventing breakthrough graphics technology for AR and VR experiences. There are opportunities to work on graphics across many areas including novel algorithms, machine learning, remote rendering, pipeline optimizations, and more. Partner with expert research scientists and engineers to build cutting-edge prototypes and create the technology that makes AR and VR universal.
**Required Skills:**
Graphics Research Engineer - Optics & Displays Responsibilities:
1. Accelerate development of one or more graphics-related research projects.
2. Conceive and develop novel rendering solutions from idea to prototypes.
3. Implement proof-of-concept technical prototypes and systems that re-define the state-of-the-art visual experiences in virtual and augmented reality.
4. Develop highly optimized real-time solutions with GPU rendering, ray tracing, and compute.
5. Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
6. Collaborate with cross-disciplinary research and engineering teams.
**Minimum Qualifications:**
Minimum Qualifications:
7. BS degree or higher in Computer Science or related field.
8. Knowledge of linear algebra, real-time rendering, image processing techniques, and game engine architectures.
9. 3 years of experience in C/C or python programming.
**Preferred Qualifications:**
Preferred Qualifications:
10. Graphics experience with good understanding of key rendering concepts, such as lighting and shading, PBR materials, ray tracing, differentiable rendering, or related work.
11. Deep understanding and hands-on experiences in one or more of the following: GPU design/optimization, real-time ray tracing or rasterization solutions, physics-based real-time or offline rendering, physically based materials and lighting, differentiable/inverse rendering.
12. Experience with various types of 3D geometry like polygons, curves, subdivision surfaces, displacement mapping, and signed distance fields.
13. Experience with incubating new technologies and guiding them through tech transfer.
14. Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions to open source repositories such as GitHub.
15. Experience in first-authored publications at leading computer graphics/vision conferences and/or journals, such as SIGGRAPH/SIGGRAPH Asia/TOG, High Performance Graphics (HPG), ACM SIGGRAPH Symposium on Interactive 3D and Graphics (I3D), Eurographics Symposium on Rendering (EGSR), CVPR/ICCV/ECCV, NeurIPS, etc.
16. Experience in research or advanced development.
17. Experience with real-time game engine development.
18. Post-graduate degree in Computer Science or related field.
**Industry:** Internet
**Equal Opportunity:** Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [ Email address blocked ] - Click here to apply to Graphics Research Engineer - Optics & Displays.
If you're a graphics expert with deep knowledge of real-time graphics, GPU architecture, or distributed computing and a love for solving novel problems from first principles you will thrive in our collaborative environment. Join our world-class research team inventing breakthrough graphics technology for AR and VR experiences. There are opportunities to work on graphics across many areas including novel algorithms, machine learning, remote rendering, pipeline optimizations, and more. Partner with expert research scientists and engineers to build cutting-edge prototypes and create the technology that makes AR and VR universal.
**Required Skills:**
Graphics Research Engineer - Optics & Displays Responsibilities:
1. Accelerate development of one or more graphics-related research projects.
2. Conceive and develop novel rendering solutions from idea to prototypes.
3. Implement proof-of-concept technical prototypes and systems that re-define the state-of-the-art visual experiences in virtual and augmented reality.
4. Develop highly optimized real-time solutions with GPU rendering, ray tracing, and compute.
5. Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
6. Collaborate with cross-disciplinary research and engineering teams.
**Minimum Qualifications:**
Minimum Qualifications:
7. BS degree or higher in Computer Science or related field.
8. Knowledge of linear algebra, real-time rendering, image processing techniques, and game engine architectures.
9. 3 years of experience in C/C or python programming.
**Preferred Qualifications:**
Preferred Qualifications:
10. Graphics experience with good understanding of key rendering concepts, such as lighting and shading, PBR materials, ray tracing, differentiable rendering, or related work.
11. Deep understanding and hands-on experiences in one or more of the following: GPU design/optimization, real-time ray tracing or rasterization solutions, physics-based real-time or offline rendering, physically based materials and lighting, differentiable/inverse rendering.
12. Experience with various types of 3D geometry like polygons, curves, subdivision surfaces, displacement mapping, and signed distance fields.
13. Experience with incubating new technologies and guiding them through tech transfer.
14. Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions to open source repositories such as GitHub.
15. Experience in first-authored publications at leading computer graphics/vision conferences and/or journals, such as SIGGRAPH/SIGGRAPH Asia/TOG, High Performance Graphics (HPG), ACM SIGGRAPH Symposium on Interactive 3D and Graphics (I3D), Eurographics Symposium on Rendering (EGSR), CVPR/ICCV/ECCV, NeurIPS, etc.
16. Experience in research or advanced development.
17. Experience with real-time game engine development.
18. Post-graduate degree in Computer Science or related field.
**Industry:** Internet
**Equal Opportunity:** Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [ Email address blocked ] - Click here to apply to Graphics Research Engineer - Optics & Displays.
Recommended Skills
- Algorithms
- C (Programming Language)
- Distributed Architectures
- Game Engine
- Geometry
- Github
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