3D Animator

Mursion, Inc
Seattle, WA Remote Full Time
POSTED ON 3/9/2022 CLOSED ON 4/15/2022

What are the responsibilities and job description for the 3D Animator position at Mursion, Inc?

Position Overview: We are currently seeking an experienced MOCAP Character Animator to help with capturing mocap data and overseeing its production from suit -> final. This includes data organization, skeletal retargeting, data clean-up, data refinement, and hand keyframing of transitions, hands, and facial expressions. The ideal candidate will have a background in creating animation for game engines (Unity preferred), rigging, scripting, and be efficient at working independently.

This position is a full-time, salaried position reporting to the Creative Director. This is a remote position with the option to work out of our offices in San Francisco. 

Responsibilities:

  • Assist with motion capture shoots using Xsens / Perception Neuron tools set.
  • Clean up, retarget, loop, optimize, and embellish realistic skeletal motion capture data.
  • Using Mursion engine - set up state machines, configure assets, and tune transitions.
  • Animate facial expressions and work with modelers to refine blendshape systems.
  • Develop tools for the art team to optimize workflows. 

Qualifications:

  • Minimum 1 year of production experience as a Motion Capture Animator.
  • Python, C# or similar scripting familiarity. (Provide examples in portfolio).
  • (Provide examples in portfolio).
  • Experience developing in the Unity game engine. (Character animation). 
  • Experience setting up/working with animation state machines.
  • Mastery over MotionBuilder / Maya animation workflows.
  • Xsens / Perception Neuron / Dynamixyz or comparable mocap systems.
  • Experience and passion for facial animation and rigging. 
  • Strong understanding of game engine animation pipelines.  
  • Ability to quickly ramp up and learn new tools/software.
  • Strong ability to set realistic time estimates and deliver accordingly.
  • Clear communication skills with the ability to document procedures.
  • Passionate about video games/simulation and the animation industry.

Core Competencies

  • Adapts to New Situations
  • Builds an Inclusive Culture
  • Delivers High Impact Work
  • Demonstrates a Growth Mindset 
  • Demonstrates Technical Aptitude

Here’s what you can expect from the interview process:

  1. Portfolio Review
  2. Phone Screen/Demo with the Talent Team
  3. Meet and Greet the Art Team
  4. Art Test (required)
  5. Art Team Interviews
  6. Final Round with the Art Director

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