We are looking for a Systems Developer to join the engine development team.
Implementation of new features of the engine and editor.
Integration and support of third-party libraries.
Optimization of performance and memory consumption of the client and editor.
Creation of documentation for the developed features.
Close interaction with the game product team and QA.
2 years of experience in C programming.
Understanding of OOP, basic algorithms, and data structures.
Knowledge of basic linear algebra (matrix, vector).
Willingness and motivation to learn and try new development approaches
Experience with Entity Component System
Advanced knowledge of one of the systems (Sound, Physics, Network, UI)
Experience with released titles.
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Bug/Defect Analysis Skill
Debugging Skill
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