Flying Bark Productions is working on exciting projects such as the recently announced Avatar: The Last Airbender feature film, Netflix's Stranger Things animated series, Marvel Studios’ What If…?, Disney Marvel’s Moon Girl and Devil Dinosaur, Flying Bark’s own 200% Wolf movie, and many others.
Applicants within Australia preferred, with visa and/or relocation available for the right candidate (sorry, no remote opportunities at this time).
What do we do?
Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our full-service 2D and 3D production facility has created award-winning feature films and TV series such as 100% Wolf, Maya: The Bee and Blinky Bill: The Movie.
With over 400 artists at our studios in Sydney and Los Angeles, and partner studios around the world, Flying Bark is one of the largest studios in Australia. Flying Bark is wholly owned by Studio 100: a vertically integrated entertainment powerhouse based in Europe, with theme parks, theatrical productions, and live action and animation studios in Belgium, Germany, France and the USA.
Flying Bark also provides world-class animation services for global clients including Paramount (Avatar: The Last Airbender) Nickelodeon (Glitch Techs, Rise of the Teenage Mutant Ninja Turtles), Marvel (What If...?), LEGO (Monkie Kid) and Disney (Moon Girl and Devil Dinosaur).
Why work with us?
- We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
- We have an industry leading studio space in the heart of Sydney’s creative inner-west, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.
- Breakfast is served daily - on us!
- We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
- The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.
- If you love dogs as much as we do, you can bring them to work!
- Work from anywhere with our flexible remote working policy.
- We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
- Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
- You'll have access to mental health resources and free counselling via our Employee Assistant Provider, Support Act.
Overview:
We're looking for pipeline and tool developers to join our project and core pipeline teams where we recognise the nature of work has changed and actively accommodate a healthy work/life balance. You would be joining a group of developers that genuinely enjoy making artists’ lives easier. We have a great dev culture, promoting new ideas and discussions within the team and are keen to have your input.
Here's what we are looking for:
- Must have previous pipeline production experience (Animation preferred, but VFX can also be considered)
- Experience with Katana preferred, we are working on improving our lighting pipeline.
- Sydney candidates preferred, but we are open to remote opportunities within Australia or candidates open to relocation to Sydney.
- Familiar with our studio software stack: Maya, Katana , Houdini, Nuke, AVID, Tractor (render farm), Toon Boom Harmony, Toon Boom Storyboard Pro, Substance Painter.
- Technology stack: python (100% a must), Shotgrid API (90% a must), Shotgrid Toolkit (90% a must), REZ (not a requirement but ideal if you have used it), windows OS (not a requirement but ideal if you have used it), c (not a requirement but bonus), Jenkins (not a requirement but bonus)
- Bonus if you have contributed to other open source projects (github, bitbucket, gitlab)
- Bonus for experience of leading pipeline in a past project.
As a (Flying) Barker and member of the pipeline crew:
- You excel at identifying how to automate artists' workflows, so they do not have to repeat the same thing over and over.
- You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones.
- Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
- You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now by whatever means necessary.
- You are a fast learner, and never afraid to be involved in new workflows, new applications, new code, or even old code, to get familiarised with.
- You are not afraid of refactoring code when the job requires it, or adding value to existing code by keeping consistency when it makes more sense.
- You are not shy when it comes to proposing your ideas for new workflows.
- You are a team player, can support your peers and artists when they are in need, and escalate issues if necessary.
- You are able to prioritize tasks to have the most impact with the time and resources available.
Day to day:
- You will interact with VFX , CG supervisors, Production Managers and Artists that need your technical guidance.
- You will attend technical meetings to provide clarity about the development you are involved with.
- You will be in constant communication with your team, the pipeline team, as well as with your production, if you are assigned to one.
- When you work at project level, you will be developing solutions with a specific project in mind, and expanding the company pipeline capabilities in a project agnostic way.
- When you work at core level, you will be developing solutions for all project workflows, company wide.
- You will be documenting new and existing workflows for the benefit of the technical and creative teams.
The details:
- We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
- Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these DCC API is required.
- Excellent Python coding skills are a must. C knowledge would be a bonus for squeezing that extra performance needed in certain places.
Flying Bark Productions is proud to be an Equal Opportunity Employer.