Provide support, training and mentoring to users.
June 11, 2021
Manage the character art pipeline including high poly sculpts and low poly output, texture generation, and export to game engine.
July 18, 2021
Development savvy and experience building PBR assets within the Unreal Engine.
July 22, 2021
Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications.
August 26, 2021
Build clean highly animate-able topology with the ability to give and receive feedback with concept artists and character modelers.
September 08, 2021
Assist in creating character style guides for a given design including turnarounds, expressions, body gestures, poses, layouts and attitudes that reflect the inner workings of the character.
September 15, 2021
Collaborate with mechanical designers, controls engineers, sculptors/moldmakers, assembly technicians, and others to ensure creative intent is being maintained throughout project life.
October 12, 2021
Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters.
November 06, 2021