What are the responsibilities and job description for the Audio Director position at Striking Distance Studios?
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.
Together with our PUBG partners, our team is hard at work to deliver an original narrative experience within the globally recognized and award-winning PUBG universe. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
Responsibilities:
- Collaborate with product leaders to identify and set audio objectives, goals, and timelines.
- Develop and execute product audio vision and strategy, ensuring the delivery of all content for sound designers.
- Establish and communicate audio goals including how they align with product goals to direct reports, product leadership and others.
- Advocate for the audio discipline ensuring discipline and direct reports have all the necessary resources required to achieve the product goals.
- Manage a team of sound designers for performance and growth
- Run weekly work-in-progress reviews, audio playtests, feedback sessions and more to promote feedback towards achieving the quality bar.
- Record, edit, and design sound effects, features, systems, and other areas using industry standard methods and tools.
- Use in-house engine tools and Wwise to implement assets, ensuring quality of asset output by playtesting and gathering daily feedback on your content from your team and discipline.
- Creation of documention for audio pipeline and mix
- Ownership of final mixing of game audio
- Ability to partner with Audio lead and Audio Engineering to map out tools/ process/ pipeline
- Management of external audio vendors
- Close partnership with production for tasking and management of scheduling
Qualifications:
- A minimum of 7 years’ experience as game sound director
- Minimum 2 Shipped Titles With Unreal Engine
- Drive for results and create a team toward execution and player value delivery.
- People management, mentorship and leadership skills.
- Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.).
- Expertise In Mixing Game Audio In 7.1 Surround And Dolby Atmos
- Expertise In Pro Tools
- Knowledge of sound design creation tools (Nuendo, Reaper, Izotope, Waves, Native Instruments, etc) & techniques.
- Knowledge of voice over processing tools and techniques and sound design, voice over and music implementation methods.
- Knowledge of audio middleware (Wwise, Fmod, Miles, etc.).
- Knowledge of programming or scripting languages (Lua, Python, etc.) and engine platform (Git. Unity, etc.)
- Knowledge of technical sound design integration within Unreal Engine
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com.