UX & UI Designer Salary at Atoms Inc BETA

How much does an Atoms Inc UX & UI Designer make?

As of April 2025, the average annual salary for an UX & UI Designer at Atoms Inc is $96,937, which translates to approximately $47 per hour. Salaries for UX & UI Designer at Atoms Inc typically range from $87,988 to $104,055, reflecting the diverse roles within the company.

It's essential to understand that salaries can vary significantly based on factors such as geographic location, departmental budget, and individual qualifications. Key determinants include years of experience, specific skill sets, educational background, and relevant certifications. For a more tailored salary estimate, consider these variables when evaluating compensation for this role.

DISCLAIMER: The salary range presented here is an estimation that has been derived from our proprietary algorithm. It should be noted that this range does not originate from the company's factual payroll records or survey data.

Atoms Inc Overview

Website:
atoms.com
Size:
<25 Employees
Revenue:
<$5M
Industry:
Retail & Wholesale

Atoms is a privately held footwear brand, based in Brooklyn, New York, that designs, develops and sells footwear.

See similar companies related to Atoms Inc

What Skills Does a person Need at Atoms Inc?

At Atoms Inc, specify the abilities and skills that a person needs in order to carry out the specified job duties. Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.

  1. UI: The user interface (UI) is the point of human-computer interaction and communication in a device, This can include display screens, keyboards, a mouse and the appearance of a desktop
  2. Agile: Agile is a development process where feedback is continuously gathered from users to create the best user experience.
  3. UX Design: User experience design (UXD, UED, or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and desirability provided in the interaction with a product. User experience design encompasses traditional human–computer interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users. Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions. Experience design is not driven by a single design discipline. Instead, it requires a cross-discipline perspective that considers multiple aspects of the brand/ business/ environment/ experience from product, packaging and retail environment to the clothing and attitude of employees. Experience design seeks to develop the experience of a product, service, or event along any or all of the following dimensions:
  4. User Research: User research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies. This field of research aims at improving the usability of products by incorporating experimental and observational research methods to guide the design, development, and refinement of a product. User researchers often work alongside designers, engineers, and programmers in all stages of product creation and idealization. User research is an iterative, cyclical process in which observation identifies a problem space for which solutions are proposed. From these proposals, design solutions are prototyped and then tested with the target user group. This process is repeated as many times as necessary. Mike Kuniavsky further notes that it is “the process of understanding the impact of design on an audience.” The types of user research you can or should perform will depend on the type of site, system or app you are developing, your timeline, and your environment.
  5. Prototyping: Creating a sample product that may be tested to discover potential problems and avoid mistakes.

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Check more jobs information at Atoms Inc

Job Title Average Atoms Inc Salary Hourly Rate
2 Engineering Consultant $198,321 $95
3 Executive Assistant $88,058 $42
4 Web Developer $92,243 $44
5 FP A Lead $191,998 $92
6 Fulfillment Associate $30,077 $14
7 Senior Software Engineer $124,201 $60
8 Account Manager $81,264 $39
9 Chief Executive Officer $849,821 $409
10 Chief Operating Officer $495,752 $238
11 Head of Engineering $288,724 $139
12 Marketing Intern $48,132 $23

Hourly Pay at Atoms Inc

The average hourly pay at Atoms Inc for an UX & UI Designer is $47 per hour. The location, department, and job description all have an impact on the typical compensation for Atoms Inc positions. The pay range and total remuneration for the job title are shown in the table below. Atoms Inc may pay a varying wage for a given position based on experience, talents, and education.
How accurate does $96,937 look to you?

FAQ about Salary and Jobs at Atoms Inc

1. How much does Atoms Inc pay per hour?
The average hourly pay is $47. The salary for each employee depends on several factors, including the level of experience, work performance, certifications and skills.
2. What is the highest salary at Atoms Inc?
According to the data, the highest approximate salary is about $104,055 per year. Salaries are usually determined by comparing other employees’ salaries in similar positions in the same region and industry.
3. What is the lowest pay at Atoms Inc?
According to the data, the lowest estimated salary is about $87,988 per year. Pay levels are mainly influenced by market forces, supply and demand, and social structures.
4. What steps can an employee take to increase their salary?
There are various ways to increase the wage. Level of education: An employee may receive a higher salary and get a promotion if they obtain advanced degrees. Experience in management: an employee with supervisory experience can increase the likelihood to earn more.