3D Artist Salary at Gamasutra BETA

How much does a Gamasutra 3D Artist make?

As of April 2025, the average annual salary for a 3D Artist at Gamasutra is $119,524, which translates to approximately $57 per hour. Salaries for 3D Artist at Gamasutra typically range from $106,608 to $127,731, reflecting the diverse roles within the company.

It's essential to understand that salaries can vary significantly based on factors such as geographic location, departmental budget, and individual qualifications. Key determinants include years of experience, specific skill sets, educational background, and relevant certifications. For a more tailored salary estimate, consider these variables when evaluating compensation for this role.

DISCLAIMER: The salary range presented here is an estimation that has been derived from our proprietary algorithm. It should be noted that this range does not originate from the company's factual payroll records or survey data.

Gamasutra Overview

Website:
gamasutra.com
Size:
500 - 1,000 Employees
Revenue:
$50M - $200M
Industry:
Software & Networking

Gamasutra is a company that operates in the Computer Software industry. It employs 501-1,000 people and has $100M-$250M of revenue. The company is headquartered in San Francisco, California.

See similar companies related to Gamasutra

What Skills Does a person Need at Gamasutra?

At Gamasutra, specify the abilities and skills that a person needs in order to carry out the specified job duties. Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.

  1. Animation: Animation is a method in which pictures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still uncertain. Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on the computer, techniques like animated GIF and Flash animation were developed.
  2. Graphic Design: Graphic design is the process of visual communication and problem-solving through the use of typography, photography, and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously. Graphic designers create and combine symbols, images and text to form visual representations of ideas and messages. They use typography, visual arts, and page layout techniques to create visual compositions. Common uses of graphic design include corporate design (logos and branding), editorial design (magazines, newspapers and books), wayfinding or environmental design, advertising, web design, communication design, product packaging, and signage.
  3. Motion graphics: Motion Graphics is essentially graphic design made video. This style combines sound, text, charts, symbols, and animation, to convey hard data and written information in a compelling and clear way.
  4. Photoshop: Photoshop is an image creation, graphic design and photo editing software developed by Adobe. It is used to demonstrate knowledge of image resolution, image size, and image file format for web, video, and print.
  5. Illustrator: Adobe Illustrator is a vector graphics editor and design program developed and marketed by Adobe Inc. Originally designed for the Apple Macintosh, development of Adobe Illustrator began in 1985. Along with Creative Cloud, Illustrator CC was released.

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Check more jobs information at Gamasutra

Job Title Average Gamasutra Salary Hourly Rate
2 Software Engineer $153,831 $74
3 Environment Artist $89,791 $43
4 Director, Research $284,400 $137
5 Senior Counsel $213,944 $103

Hourly Pay at Gamasutra

The average hourly pay at Gamasutra for a 3D Artist is $57 per hour. The location, department, and job description all have an impact on the typical compensation for Gamasutra positions. The pay range and total remuneration for the job title are shown in the table below. Gamasutra may pay a varying wage for a given position based on experience, talents, and education.
How accurate does $119,524 look to you?

FAQ about Salary and Jobs at Gamasutra

1. How much does Gamasutra pay per hour?
The average hourly pay is $57. The salary for each employee depends on several factors, including the level of experience, work performance, certifications and skills.
2. What is the highest salary at Gamasutra?
According to the data, the highest approximate salary is about $127,731 per year. Salaries are usually determined by comparing other employees’ salaries in similar positions in the same region and industry.
3. What is the lowest pay at Gamasutra?
According to the data, the lowest estimated salary is about $106,608 per year. Pay levels are mainly influenced by market forces, supply and demand, and social structures.
4. What steps can an employee take to increase their salary?
There are various ways to increase the wage. Level of education: An employee may receive a higher salary and get a promotion if they obtain advanced degrees. Experience in management: an employee with supervisory experience can increase the likelihood to earn more.