How much does a Technical Artist make in Washington? The average Technical Artist salary in Washington is $74,529 as of March 26, 2024, but the range typically falls between $65,598 and $88,158. Salary ranges can vary widely depending on the city and many other important factors, including education, certifications, additional skills, the number of years you have spent in your profession.

Based on HR-reported data: a national average with a geographic differential
Technical Artist Salaries by Percentile
Percentile Salary Location Last Updated
10th Percentile Technical Artist Salary $57,467 WA March 26, 2024
25th Percentile Technical Artist Salary $65,598 WA March 26, 2024
50th Percentile Technical Artist Salary $74,529 WA March 26, 2024
75th Percentile Technical Artist Salary $88,158 WA March 26, 2024
90th Percentile Technical Artist Salary $100,567 WA March 26, 2024
25% $65,598 10% $57,467 90% $100,567 75% $88,158 $74,529 50%(Median) Didn’t find job title? Click
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Technical Artist, Gaming

Snail Games USA - Culver City, CA

Production Artist

Centerstage Floors - Dallas, TX

Worship Arts Technical Director

Wooddale Church - Eden Prairie, MN

Technical Artist

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Job Openings for Technical Artist in Washington
Advantis Global is becoming INSPYR Solutions - Redmond , WA
ABOUT THIS FEATURED OPPORTUNITY We are seeking a 3D Technical Artist with a passion for creating high-quality avatar content for avatar rendering prototype experiences. This is an exciting opportunity to join a team of AR/VR pioneers and contribute to the development of cutting-edge rendering technology. Our client, a leading Fortune 500 company in the technology industry, is looking for an experienced 3D Technical Artist to join their team. In this role, you will play a key part in enhancing avatar materials, creating rendering prototypes, and improving demo experiences. The 3D Technical Artist will work closely with cross-functional teams including engineers, scientists, and technical artists. THE OPPORTUNITY FOR YOU Enhance the quality of hair, skin, and eye materials on existing character assets. Incorporate diverse hair assets into our demo environment for testing and prototyping. Develop prototypes of hair rendering techniques, such as converting hair strands to hair cards. Creat
- 1 day ago
Sony Corporation - Culver City , CA
Sony Corporation of America , located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en .Position SummarySony Corporation of America currently has an opening for 3DCG Technical Artist in R&D US Laboratory located in Culver City, CA.This position is responsible for supporting visual arts (e.g. Texture Art, Character Modeling, Blendshape Art) for 3DCG character pipeline engineering while closely collaborating with Sonys global R&D researchers for Sonys future entertainment business a
- 2 days ago
Zenimax - Rockville , MD
Overview Join Constellation!Come join Bethesda Game Studios , the award-winning development team behind Starfield , The Elder Scrolls and Fallout . Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North Americas best cities.With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, wed love to hear from you!Responsibilities Your Daily Life at Bethesda Game StudiosAs a Senior Technical Artist , you willImprove and support existing pipelines for various disciplines.Create tools to support artists workflows and assets integration in the game engine.Provide guidance and development on on-going pipeline improvement efforts.Troubleshoot and add
- 2 days ago
Ascendion - Redmond , WA
About Ascendion : Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next. Ascendion | Engineering to elevate life We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us: Build the coolest tech for world’s leading brands Solve complex problems - and learn new skills Experience the power of transforming digital engineering for Fortune 500 clients Master your craft with leading training programs and hands-on experience Experience a community of change makers! Join a culture of high-performing inno
- 3 days ago
Staffing Ninja -
Qualifications: Experience using 3D DCC software (Motionbuilder and/or Maya preferred). Strong programming skills in Python. Familiarity with coding UI using PySide/Qt. Experience creating tools for animators. Enthusiasm for R&D/future tech development. Strong communication, self-management, and organizational skills. Effective time management skills to meet deadlines. Responsibilities: Work closely with animators, automation, and other TAs to create tools and improve pipelines. Help develop and build on the facial animation and recognition pipeline. Manage facial pipeline and be heavily involved in working with face assets from motion capture. Develop automated solutions to help process large amounts of animation data more efficiently. Create production tools to support new pipelines and future tech. Write documentation for pipelines/tools created. Stay current with and research new technology solutions. Good to have skills: Experience with facial animation, facial motion capture, and
- 4 days ago
Advantis Global is becoming INSPYR Solutions -
Has to sit in the Bay Area, CA ABOUT THIS FEATURED OPPORTUNITY Unlock the future of social virtual reality applications as a Technical Artist with a leading global innovator. We are seeking talented Technical Artists to join its dynamic teams pioneering the next wave of virtual experiences. This role offers a rare chance to shape the visual landscape of VR for a vast audience, working alongside cross-functional teams to craft innovative virtual realities. THE OPPORTUNITY FOR YOU Collaborate closely with cross-functional teams to conceptualize and create content using Unity, Unreal, and proprietary graphic engines. Design, manage, and optimize content creation pipelines in collaboration with engineers, artists, and designers. Develop tools, plugins, and automation to streamline the content creation process and enhance efficiency. Ensure optimal runtime performance through content optimization and providing guidance on best practices for asset creation to artists and designers. Solve com
- 4 days ago

Career Path for this job

  1. This Job:

    Technical Artist

    2 - 4 years experience
    Bachelor's Degree

  2. Up a level:

    Creative Director - Web


    Bachelor's Degree

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