Advantis Global is becoming INSPYR Solutions -
ABOUT THIS FEATURED OPPORTUNITY A Technical Artist is the key bridge between artists and engineers. The mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started. THE OPPORTUNITY FOR YOU As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading technical artists. Come join small teams creating genuinely new experiences within virtual reality. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future! Role Responsibilities (including, but not limited to): • Partner closely with cross-functional teams to define and develop
- Today
orangepeople - Redmond
,
WA
We are seeking a 3D Technical Artist with a passion for creating high-quality avatar content for avatar rendering prototype experiences. This is an exciting opportunity to join a team of AR/VR pioneers and contribute to the development of cutting-edge rendering technology. The ideal candidate will have a strong background in 3D art and technical art, with a focus on character shading and geometry. Relevant skills include creating and improving materials for hair, skin, and eyes, importing assets from Blender into the O3DE real-time engine for testing, creating setups for ground-truth comparisons, and helping create and improve prototype demo experiences. Responsibilities: Material Quality Improvement: Enhance the quality of hair, skin, and eye materials on existing character assets. Hair Asset Addition: Incorporate diverse hair assets into our demo environment for testing and prototyping. Hair Rendering Prototyping: Develop prototypes of hair rendering techniques, such as converting ha
- Today
About Ascendion : Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next. Ascendion | Engineering to elevate life We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us: Build the coolest tech for world’s leading brands Solve complex problems - and learn new skills Experience the power of transforming digital engineering for Fortune 500 clients Master your craft with leading training programs and hands-on experience Experience a community of change makers! Join a culture of high-performing inno
- 1 day ago
Randstad - Littleton
,
CO
job summary: Lead Technical Artist needed for Full Time, Remote (US/Canada) role with Randstad Digitals client Basic Qualifications: Bachelor's degree in Computer Science, Digital Arts, or a related field. 10+ years of game development experience, at least two shipped AAA titles and 3+ years in a leadership role strong leadership skills, with a track record of successfully mentoring and developing talent. Exceptional communication and collaboration skills, capable of working closely with diverse teams. Proficiency in industry-standard software like Maya, 3DS Max, Blender, and game engines such as Unreal Engine or Unity. Solid understanding of art and animation pipelines in game development. Prior experience with PBR shading, modeling and texturing on a AAA console title as well as Unreal/Maya shading graphs or HLSL Excellent problem-solving abilities and a proactive approach to overcoming challenges. Experience with setting content budgets, asset optimization, platform challenges and b
- 1 day ago
Qualifications: Experience using 3D DCC software (Motionbuilder and/or Maya preferred). Strong programming skills in Python. Familiarity with coding UI using PySide/Qt. Experience creating tools for animators. Enthusiasm for R&D/future tech development. Strong communication, self-management, and organizational skills. Effective time management skills to meet deadlines. Responsibilities: Work closely with animators, automation, and other TAs to create tools and improve pipelines. Help develop and build on the facial animation and recognition pipeline. Manage facial pipeline and be heavily involved in working with face assets from motion capture. Develop automated solutions to help process large amounts of animation data more efficiently. Create production tools to support new pipelines and future tech. Write documentation for pipelines/tools created. Stay current with and research new technology solutions. Good to have skills: Experience with facial animation, facial motion capture, and
- 2 days ago
Advantis Global is becoming INSPYR Solutions -
Has to sit in the Bay Area, CA ABOUT THIS FEATURED OPPORTUNITY The ideal candidate will be working with multiple platforms, DCC, and engines to help shape the pipeline for the avatar system. This teammate drives work independently while collaborating closely across team & disciplines. The ideal candidate will understand their problem space, collect information proactively from managers, leads, peers, and XFN to figure out solutions. The scale of work this individual will be contributing will be seen by billions of customers, resulting in huge impact! The individual will be working on great projects with a talented team! THE OPPORTUNITY FOR YOU • Partner closely and lead the engineering and design teams in defining and developing content & systems • Design, manage and maintain the character pipeline with cross functional disciplines like art, design, engineering, and PM • Manage the technical animation pipeline including developing Maya tools and plug-ins for rigging and animation, and
- 3 days ago