How much does a Video Game Artist make in the United States? The average Video Game Artist salary in the United States is $55,800 as of March 26, 2024, but the salary range typically falls between $45,292 and $61,944. Salary ranges can vary widely depending on many important factors, including education, certifications, additional skills, the number of years you have spent in your profession. With more online, real-time compensation data than any other website, Salary.com helps you determine your exact pay target.

Based on HR-reported data: a national average with a geographic differential
Video Game Artist Salaries by Percentile
Percentile Salary Location Last Updated
10th Percentile Video Game Artist Salary $35,725 US March 26, 2024
25th Percentile Video Game Artist Salary $45,292 US March 26, 2024
50th Percentile Video Game Artist Salary $55,800 US March 26, 2024
75th Percentile Video Game Artist Salary $61,944 US March 26, 2024
90th Percentile Video Game Artist Salary $67,538 US March 26, 2024
25% $45,292 10% $35,725 90% $67,538 75% $61,944 $55,800 50%(Median) Didn’t find job title? Click
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What is a Video Game Artist ?

A game artist is an artist who creates art for one or more types of games. In video games, game artists are responsible for all of the aspects of game development that call for visual art. Game artists play a vital role and are often credited in role-playing games, collectible card games and video games....

Source: Wikipedia (as of 04/17/2019). Read more from Wikipedia

See user submitted job responsibilities for Video Game Artist.

Job Openings for Video Game Artist
KOMPAN Inc Americas - Austin , TX
KOMPAN US is in search of a skilled 3D Artist to join our team, playing a crucial role in transforming fitness and playground plans from AutoCAD into captivating 3D renders, animations, and Virtual Tours using 3ds Max. This position requires close collaboration with Sales Representatives and Architectural Planners to ensure that the visualizations align with client needs and project objectives. The visualizer will create an engaging and imaginative environment through product selection, customization, juxtaposition, and surface design on projects across the North American region, ensuring the experience of KOMPAN's three tenants of play: Wow, Stay, Develop. This position will collaborate closely with other departments in back-office roles such as Pre Sales, Project Sales Coordination, Project Coordination, and Install, as well as on-site colleagues working in the field as Project Managers and Sales Representatives. As a global leader with an organizational focus on people, passion, pro
- Today
Overview: Senior 3D Animator - Contract Location: Greater Seattle Area Job Type: Full-time, Individual Contributor Reports into: Art Director Company Overview: Analog is a G42 company with a mission to build solutions that will empower people to stop living behind the digital world of GUIs and start remembering how to live in our rainbow-filled analog world. We are focused on building solutions that allow people to engage with the physical world and bridge the gap between the analog and digital worlds. We believe that as technology advances, it is important to draw inspiration from the analog world and create solutions that allow machines to understand and interact with physical space. At Analog, come join us on our journey as we work on AI interfaces that can sense and understand the real world, and we aim to create an interface that blends the analog and digital worlds seamlessly. Job Description: We are seeking a highly skilled and experienced Senior 3D Animator to join our team. Th
- Today
At Netflix, our mission is to entertain the world by connecting our members to an extensive library of amazing stories from all over the globe. We are revolutionizing storytelling as we deliver billions of hours of movies and TV shows per month to 200+ million members across 190+ countries in 30+ languages. Developing data-driven algorithms and systems to help Netflix creators produce shows and movies in line with their vision is an important part of that mission. The Studio Media Algorithms team is at the forefront of innovation to enhance and support the vision of the creators of movies, TV shows, and other multimedia content. This team's work is responsible for increasing member value, and driving efficiency of the content creation process, ultimately creating more joy for viewers all over the world. We are looking for an experienced manager with successful experience in leading scientists and engineers in the ML, computer vision (CV), and/or computer graphics (CG) domain. In this r
- Today
Pipeworks Studios - Eugene , OR
Technical Animator (Remote or In-Office) Department: Art Employment Type: Full Time Location: Eugene, OR Compensation: $65,000 - $78,000 / year Description The Technical Animator will collaborate with the Animation team to develop and implement animation systems, tools, and pipelines on various projects. Day To Day Responsibilities As a Technical Animator, your primary responsibilities will include collaborating with the team to develop efficient animation rigs, creating tools and scripts to streamline animation workflows, and implementing animation systems within Unreal 5. You'll optimize animation assets for performance, troubleshoot technical issues, and contribute to the overall creative vision of the project by staying updated on industry trends and recommending innovative solutions. Skills Knowledge and Expertise Must Haves Experience with Unreal 5 Experience with IK/FK motion matching Experience working with or setting up animation graphs Working knowledge of Maya, specifically
- Today
ProbablyMonsters - Bellevue , WA
Description Our studio is looking for a versatile and experienced Senior Animator who is passionate about bringing exceptional entertainment to players around the globe. At Hidden Grove, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement gameplay animation for a highly stylized new IP in pre-production. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are enthusiastic about helping shape a culture of collaboration and trust while creating best-in-class action game experiences. WHO YOU ARE: You are an independent, motivated, and self-aware artist who is excite
- Today
That's No Moon Entertainment - Los Angeles , CA
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future. Do you love top-quality linear narrative-driven single-player games? Do you have experience making action/adventure/shooters in Unreal? Congrats! You're a unicorn. Come join one of the few teams that still has the resources and dedication to make one! As the Lead Technical Designer, you will guide designers as well as collaborate with content and feature creation teams. Additional responsibilities include script reviews and scripting standards evangelism, developing level content, developing systems, defi
- Today

Career Path for this job

  1. This Job:

    Video Game Artist

    0 - 1 years experience
    Associate's Degree

  2. Up a level:

    Applications Support Technician II

    1 - 3 years experience
    Associate's Degree

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Understand the total compensation opportunity for a Video Game Artist, base salary plus other pay elements

Average Base Salary

Core compensation

 
 
 
45292
61944
55800

Average Total Cash Compensation

Includes base and annual incentives

 
 
 
45754
62812
56534
These charts show the average base salary (core compensation), as well as the average total cash compensation for the job of Video Game Artist in the United States. The base salary for Video Game Artist ranges from $45,292 to $61,944 with the average base salary of $55,800. The total cash compensation, which includes base, and annual incentives, can vary anywhere from $45,754 to $62,812 with the average total cash compensation of $56,534.

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45292
61944