How much does a Graphic Engineer make in Wisconsin? The average Graphic Engineer salary in Wisconsin is $84,000 as of March 26, 2024, but the range typically falls between $78,164 and $92,329. Salary ranges can vary widely depending on the city and many other important factors, including education, certifications, additional skills, the number of years you have spent in your profession.

Based on HR-reported data: a national average with a geographic differential
Graphic Engineer Salaries by Percentile
Percentile Salary Location Last Updated
10th Percentile Graphic Engineer Salary $72,851 WI March 26, 2024
25th Percentile Graphic Engineer Salary $78,164 WI March 26, 2024
50th Percentile Graphic Engineer Salary $84,000 WI March 26, 2024
75th Percentile Graphic Engineer Salary $92,329 WI March 26, 2024
90th Percentile Graphic Engineer Salary $99,912 WI March 26, 2024
25% $78,164 10% $72,851 90% $99,912 75% $92,329 $84,000 50%(Median) Didn’t find job title? Click
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Graphic Products - Beaverton, OR

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Graphic Engineer

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Location Avg. Salary Date Updated
Location Abbotsford, WI Avg. Salary $79,324 Date Updated March 26, 2024
Location Abrams, WI Avg. Salary $80,855 Date Updated March 26, 2024
Location Adams, WI Avg. Salary $83,065 Date Updated March 26, 2024
Location Adell, WI Avg. Salary $83,830 Date Updated March 26, 2024
Location Afton, WI Avg. Salary $82,810 Date Updated March 26, 2024
Location Albany, WI Avg. Salary $82,810 Date Updated March 26, 2024
Location Algoma, WI Avg. Salary $80,429 Date Updated March 26, 2024
Location Allenton, WI Avg. Salary $83,830 Date Updated March 26, 2024
Location Alma, WI Avg. Salary $84,425 Date Updated March 26, 2024
Location Alma Center, WI Avg. Salary $79,324 Date Updated March 26, 2024
Job Openings for Graphic Engineer in Wisconsin
Summary: You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines. Required Skills: Senior Graphics Engineer - BigBox Responsibilities: Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets Work closely with technical artists to create highly-productive content workflows Extensive profiling and optimization experience Passion for graphics programming and staying on top of current technologies Strong communicator who loves the iterative technical and creative process Desire to understand a product holistically and contribute creatively Know when to be pragmatic and when to be blue sky Make engineering trade-offs that align with business objectives Must embrace teamwork, as well as solve problems independently Minimum Qualifica
- Today
SummaryPosted: Feb 8, 2024Role Number: 200537752Apple's Synthetic Data Group is looking for someone well versed in modern computer graphics techniques to help solve our unique problems of scale and visual fidelity. The ideal candidate will thrive in a fast paced start-up style environment and be able to function well in a multi functional team addressing both immediate technical needs and providing long term solutions. The role will focus on solving complicated computer graphics problems at scale. Expert level experience working with and generating synthetic content within tradition CG frameworks or ML based generative models is key to be successful in this role. Knowledge of production in games, films or VFX will help translate internal and external needs, as will a background and exposure to Machine Learning algorithms.Key Qualifications10+ year of industry experience contributing to rendering and or shading engineering technologiesStrong experience in 3D graphics including rendering
- Today
Dell, Inc. - Austin , TX
Principal Electrical Engineer Our Electrical Engineering team puts the spark into the full hardware development lifecycle, from concept to production. It takes experts in system architecture definition, design, analysis, prototyping, sourcing & the debugging and validation of layouts or routes to deliver state-of-the-art products for a changing world. We work closely with designers, cross-functional teams within Dell Technologies and suppliers to make sure electronic designs meet a range of requirements, including schedule, feature set, functionality and quality, as well as industry standards. Join us to do the best work of your career and make a profound social impact as a Principal Electrical Engineer on our Electrical Engineering Team in Austin, Texas. What you'll achieve As a Principal Electrical Engineer - Graphics Engineering, you will be responsible for the development and sustaining of Graphics solutions across multiple Dell Client product lines. You will provide engineering an
- Today
Ghostpunch Games - Fort Lauderdale , FL
The Rendering Engineer is responsible for developing the "look" of the games. They'll do this by creating integrated graphics and visual effects systems that are used in AAA quality PC/Console/VR video games. ESSENTIAL DUTIES AND RESPONSIBILITIES: Architect, implement and maintain rendering pipelines and features Design, write, debug and refine all graphics code and related features, tools and infrastructure in accordance with overall game design Work with other rendering/graphics engineers and teams to develop the "look" of the games Additional duties of a similar nature or level of responsibility may be assigned. QUALIFICATIONS: Contributed extensively to the development of at least one shipped games, on PC/Console/VR Proficient with 3D math including linear algebra (vector math, matrices) Proficient in lighting, fx, post processing, shaders, etc. Demonstrated proficiency in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques Profile and pe
- 1 day ago
Activision Blizzard, Inc. - Los Angeles , CA
Job Title: Lead Graphics Engineer - Treyarch (Los Angeles) Requisition ID: R021755 Job Description: Treyarch, the studio behind the best-selling Call of Duty: Black Ops franchise, is looking for a Lead Graphics Engineer to join our Core Engine Team. As a Lead Graphics Engineer, you will work with senior leadership to guide an LA based graphics team delivering AAA visuals at 60+hz. In this role you will directly code, debug and optimize shipping features with a small team. What you'll do... Be part of the Core Engine Team developing cutting edge rendering technology for our future games Work with other disciplines to achieve the game's artistic and performance goals Analyse, improve, optimize, and debug existing graphics and engine technology and tools Lead a team of 2 to 3 engineers to accomplish your goals Write and maintain efficient, readable, and reliable code To succeed you should have... 7+ years of experience in the video games industry working as a graphics engineer Experience
- 1 day ago
Do you want the chance to work with clients like Google, Microsoft, Activision, Qualcomm and other AAA studios?? This is an opportunity to join a world-leader in advanced real-time graphics who are working at the cutting-edge of the game industry. This role is on-site, based in Del Mar, CA. The role involved writing clear, maintainable and portable code, whilst understanding the entire graphics engine architecture from game interface to API (primarily Vulkan). Key requirements: BSc or higher in Computer Science or relevant topic. 2 + years experience with DirectX, Vulkan, Metal or other rendering API. Professional experience creating a rendering engine or in graphics programming. What makes you stand out: Multiple platform experience, across a wide range of HW capabilities. Active hobbyist developer, or with open source contributions. Willingness to tackle a challenging technical assignment based on an open source rendering framework. Experience optimizing GPUs. We offer competitive co
- 1 day ago

Career Path for this job

  1. This Job:

    Graphic Engineer

    0 - 2 years experience
    Bachelor's Degree

  2. Up a level:

    Engineer II

    2 - 4 years experience
    Bachelor's Degree

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