1. What is the average salary of a Facilities Engineer I?
The average annual salary of Facilities Engineer I is $72,234.
In case you are finding an easy salary calculator,
the average hourly pay of Facilities Engineer I is $35;
the average weekly pay of Facilities Engineer I is $1,389;
the average monthly pay of Facilities Engineer I is $6,020.
2. Where can a Facilities Engineer I earn the most?
A Facilities Engineer I's earning potential can vary widely depending on several factors, including location, industry, experience, education, and the specific employer.
According to the latest salary data by Salary.com, a Facilities Engineer I earns the most in San Jose, CA, where the annual salary of a Facilities Engineer I is $90,654.
3. What is the highest pay for Facilities Engineer I?
The highest pay for Facilities Engineer I is $93,837.
4. What is the lowest pay for Facilities Engineer I?
The lowest pay for Facilities Engineer I is $51,658.
5. What are the responsibilities of Facilities Engineer I?
Facilities Engineer I plans and implements the design of plants, offices, and production lines in order to maximize the use of available space and improve production efficiency. Estimates costs related to layout design, including equipment and materials, labor, etc. and monitors the construction process. Being a Facilities Engineer I researches production/processing equipment or fixtures for purchase and gathers data relating to their ability to meet organizational needs. Ensures that established efficiency and safety targets are met. Additionally, Facilities Engineer I typically requires a bachelor's degree in engineering. Typically reports to a supervisor or manager. To be a Facilities Engineer I typically requires 0-2 years of related experience. Works on projects/matters of limited complexity in a support role. Work is closely managed.
6. What are the skills of Facilities Engineer I
Specify the abilities and skills that a person needs in order to carry out the specified job duties. Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.
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Analysis: Analysis is the process of considering something carefully or using statistical methods in order to understand it or explain it.
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Software Development: Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development is a process of writing and maintaining the source code, but in a broader sense, it includes all that is involved between the conception of the desired software through to the final manifestation of the software, sometimes in a planned and structured process. Therefore, software development may include research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Software can be developed for a variety of purposes, the three most common being to meet specific needs of a specific client/business (the case with custom software), to meet a perceived need of some set of potential users (the case with commercial and open source software), or for personal use (e.g. a scientist may write software to automate a mundane task). Embedded software development, that is, the development of embedded software, such as used for controlling consumer products, requires the development process to be integrated with the development of the controlled physical product. System software underlies applications and the programming process itself, and is often developed separately.
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Painting: Painting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and airbrushes, can be used. The final work is also called a painting. Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art). Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism). A portion of the history of painting in both Eastern and Western art is dominated by religious art. Examples of this kind of painting range from artwork depicting mythological figures on pottery, to Biblical scenes Sistine Chapel ceiling, to scenes from the life of Buddha or other images of Eastern religious origin.