upper level job

What is the highest and lowest pay for Facilities Engineer I?

As of December 01, 2024, the average annual pay of Facilities Engineer I in Carmel, IN is $69,678. While Salary.com is seeing that the highest pay for Facilities Engineer I in Carmel, IN can go up to $90,524 and the lowest down to $49,835, but most earn between $59,292 and $80,590. Salary.com shows the average base salary (core compensation), as well as the average total cash compensation for the job of Facilities Engineer I in the United States.

Facilities Engineer I Salaries by Percentile
Annual
Salary
Monthly
Pay
Weekly
Pay
Hourly
Wage
75th Percentile $82,911 $6,909 $1,594 $40
Average $71,686 $5,974 $1,379 $34
25th Percentile $61,000 $5,083 $1,173 $29

Average Salary

25% $59,292 10% $49,835 90% $90,524 75% $80,590 $69,678 50%(Median) Didn’t find job title? Click
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Last Updated on December 01, 2024
Last Updated on December 01, 2024
Levels Salary
Entry Level Facilities Engineer I $68,548
Intermediate Level Facilities Engineer I $69,319
Senior Level Facilities Engineer I $71,263
Specialist Level Facilities Engineer I $72,559
Expert Level Facilities Engineer I $72,883
$68,548 0 yr
$69,319 < 2 yrs
$71,263 2-4 yrs
$72,559 5-8 yrs
$72,883 > 8 yrs
Last Updated on December 01, 2024
Entry Level 4%
Mid Level 3%
Senior Level 1%
Top Level 1%
Experienced 2%
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Last Updated on December 01, 2024

Job Openings of Facilities Engineer I

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Cost of Living In Carmel, IN

Cost of Living in Carmel , IN is
-1.2% Lower
than the National Average
Use Salary.com's Cost of Living Calculator to find out what income you need to maintain your standard of living in a different city and how much more or less money you need to budget for basic expenses.

Best-Paid Skills and Qualifications for Facilities Engineer I

What skills does a Facilities Engineer I need?

Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.

1.

Analysis: Analysis is the process of considering something carefully or using statistical methods in order to understand it or explain it.

2.

Software Development: Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development is a process of writing and maintaining the source code, but in a broader sense, it includes all that is involved between the conception of the desired software through to the final manifestation of the software, sometimes in a planned and structured process. Therefore, software development may include research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Software can be developed for a variety of purposes, the three most common being to meet specific needs of a specific client/business (the case with custom software), to meet a perceived need of some set of potential users (the case with commercial and open source software), or for personal use (e.g. a scientist may write software to automate a mundane task). Embedded software development, that is, the development of embedded software, such as used for controlling consumer products, requires the development process to be integrated with the development of the controlled physical product. System software underlies applications and the programming process itself, and is often developed separately.

3.

Painting: Painting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and airbrushes, can be used. The final work is also called a painting. Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art). Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism). A portion of the history of painting in both Eastern and Western art is dominated by religious art. Examples of this kind of painting range from artwork depicting mythological figures on pottery, to Biblical scenes Sistine Chapel ceiling, to scenes from the life of Buddha or other images of Eastern religious origin.

Analysis 4.92%
Software Development 2.53%
Painting 1.87%
Others 90.68%
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What skills can make your compensation higher?
Mastering certain skills can make the compensation of a Facilities Engineer I higher. Salary.com's Real-time Job Posting Salary Data provides you the latest highly compensated skills to help you get a higher pay. For example, if you master DevOps, you can get a 38% salary raise. If you are good at Cybersecurity, your salary will increase by 27%. If you are expert in AWS, your salary will rise by 25%.
Skill Salary Demand
DevOps
$96,156
38%
Cybersecurity
$88,491
27%
AWS
$87,098
25%
Penetration Testing
$82,917
19%
Information Security
$82,220
18%
Linux
$82,220
18%
Last Updated on December 01, 2024

About Our Data

Salary.com salary estimates, histograms, trends, and comparisons are derived from both employer job postings and third-party data sources. We also provide multiple percentiles of salary information for your reference, click here to know Why the Salary Midpoint Formula Is Crucial to Getting Pay Equity Right. With more online, real-time compensation data than any other website, Salary.com helps you determine your exact pay target.

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The average salary for a Facilities Engineer I is $69,678 per year in Carmel, IN, updated at December 01, 2024.
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