9 hard skills or competencies (industry competencies) for Product Manager I
Skill definition-Designing, implementing, and managing software product lifecycle from inception to delivery to maximize revenue and meet user experience.
Level 1 Behaviors
(General Familiarity)
Describes the importance of using various methodologies in software product management.
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Level 2 Behaviors
(Light Experience)
Documents and researches user pain points to determine ways how to engage with users.
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Level 3 Behaviors
(Moderate Experience)
Collaborates with teams to define product vision and discuss requirements for software product development.
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Level 4 Behaviors
(Extensive Experience)
Formulates product roadmaps to guide the specialization, goals, and expectations of software products.
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Level 5 Behaviors
(Mastery)
Develops product software plans and strategies to increase operational agility and product capabilities.
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Skill definition-Knowledge of software product market and ability to identify and incorporate the market trends and user requirement for the design and development of software product.
Level 1 Behaviors
(General Familiarity)
Cites the organization's objectives when designing and developing a software product.
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Level 2 Behaviors
(Light Experience)
Assists in quantitative market research to better understand the end users' requirements.
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Level 3 Behaviors
(Moderate Experience)
Contributes to the ideation phase by formulating solutions and design features that can fulfill the end user's needs.
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Level 4 Behaviors
(Extensive Experience)
Analyzes upgraded or newly engineered software product performance and compliance with objectives.
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Level 5 Behaviors
(Mastery)
Creates and presents software product goals to relevant stakeholders to promote organizational clarity.
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4 general skills or competencies (Job family competencies) for Product Manager I
Skill definition-Analyzing an organization's structure, process, technology, and capabilities to determine information systems changes needed for achieving organizational goals.
Level 1 Behaviors
(General Familiarity)
Cites examples of best practices used in analyzing an organization's technology infrastructure.
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Level 2 Behaviors
(Light Experience)
Applies appropriate analysis techniques to identify the needs of each business unit.
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Level 3 Behaviors
(Moderate Experience)
Implements best practices in identifying changes needed in the enterprise architecture.
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Level 4 Behaviors
(Extensive Experience)
Drives continuous process improvement initiatives to achieve long-term business goals.
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Level 5 Behaviors
(Mastery)
Designs and develops software programs to improve our business operations.
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Skill definition-Gathering information about a business's potential customers to determine the feasibility of a new product or service.
Level 1 Behaviors
(General Familiarity)
Compares the difference between quantitative and qualitative market research.
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Level 2 Behaviors
(Light Experience)
Assists in developing short-range market research plans to achieve our stakeholder's project goals.
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Level 3 Behaviors
(Moderate Experience)
Communicates with clients to identify and understand their needs.
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Level 4 Behaviors
(Extensive Experience)
Analyzes research results to identify ways of maximizing market penetration of our products.
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Level 5 Behaviors
(Mastery)
Authorizes and approves business proposals based on presented market research results.
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10 soft skills or competencies (core competencies) for Product Manager I
Skill definition-Insight into our organization's business, goals, and values. Ability to design and implement initiatives that facilitate successful outcomes.
Level 1 Behaviors
(General Familiarity)
Discusses the strengths and weaknesses of our products and services.
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Level 2 Behaviors
(Light Experience)
Explains advantages and disadvantages of different organizational structures from an efficiency perspective.
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Level 3 Behaviors
(Moderate Experience)
Demonstrates an innate sense of how to achieve positive results in the current environment.
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Level 4 Behaviors
(Extensive Experience)
Evaluates and explains the financial aspects of a business initiative to different teams.
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Level 5 Behaviors
(Mastery)
Conceptualizes new and creative business initiatives to boost business growth.
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Skill definition-Analyzing hypothetical situations or abstract concepts to compile business insights.
Level 1 Behaviors
(General Familiarity)
Explains the rationale for adapting processes from one department to another.
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Level 2 Behaviors
(Light Experience)
Identifies gaps in information and similarities between current and past situations.
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Level 3 Behaviors
(Moderate Experience)
Discovers leading companies' innovating work processes in the field.
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Level 4 Behaviors
(Extensive Experience)
Establishes consistent standards for the conceptual thinking process.
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Level 5 Behaviors
(Mastery)
Keeps abreast of conceptual thinking skills relating to collaboration.
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Summary of Product Manager I skills and competencies
There are 9 hard skills for Product Manager I, Software Product Management, Software Product Business Knowledge, Software Product Technical Knowledge, etc.
4 general skills for Product Manager I, Business Analysis, Market Research, Product Development, etc.
10 soft skills for Product Manager I, Business Acumen, Conceptual Thinking, Analytical Thinking, etc.
While the list totals 23 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Product Manager I, he or she needs to be proficient in Business Acumen, be proficient in Conceptual Thinking, and be proficient in Analytical Thinking.