3 hard skills or competencies (industry competencies) for UI/Usability Designer V
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Names the technical tools and systems used in creating usable products.
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Level 2 Behaviors
(Light Experience)
Uses different tools and software to track and log bugs on user experience design.
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Level 3 Behaviors
(Moderate Experience)
Reviews and enhances UX research and testing methodologies to analyze and predict user behavior.
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Level 4 Behaviors
(Extensive Experience)
Manages the planning of practical and usable designs to gain positive user impression.
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Level 5 Behaviors
(Mastery)
Leads the creation and delivery of high-quality UX design solutions to maximize customer lifecycle value.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Identifies the design elements that influence the usability and likeability of the user interface.
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Level 2 Behaviors
(Light Experience)
Gathers functional specifications and user requirements for the development of interface designs.
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Level 3 Behaviors
(Moderate Experience)
Utilizes visual guidance systems to create graphical user interface representation for on-brand contents.
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Level 4 Behaviors
(Extensive Experience)
Sets technical specifications for user interface designs that interpret brand values and reinforce users' trust.
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Level 5 Behaviors
(Mastery)
Leads the development of a user-centered designs process to drive highly usable and accessible designs.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer V
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Lists importance of having strategic design thinking to achieve business goals.
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Level 2 Behaviors
(Light Experience)
Supports design thinking workshops and related activities to uncover clients' needs.
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Level 3 Behaviors
(Moderate Experience)
Uses critical thinking to translate requirements, and user-centered goals, and analyze user data into high-level designs.
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Level 4 Behaviors
(Extensive Experience)
Schedules design thinking and other workshops to continually increase customer empathy across the broader organization.
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Level 5 Behaviors
(Mastery)
Shares latest design systems thinking across our organization to attain an edge over competitors.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Lists common editor tools and systems used in HTML.
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Level 2 Behaviors
(Light Experience)
Works with specific HTML tags and attributes in organizing website content.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML to execute website changes and create responsive custom layouts to enhance the user experience.
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Level 4 Behaviors
(Extensive Experience)
Optimizes custom HTML campaigns for mobile and desktop by using coding best practices.
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Level 5 Behaviors
(Mastery)
Stays current with HTML trends to adapt to the best design standards in developing websites for users.
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8 soft skills or competencies (core competencies) for UI/Usability Designer V
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Names our key stakeholders from a business value chain perspective.
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Level 2 Behaviors
(Light Experience)
Supports the planning, implementation, and management of training programs that foster process improvements.
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Level 3 Behaviors
(Moderate Experience)
Participates in the redesign of organizational structures to reflect business priorities.
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Level 4 Behaviors
(Extensive Experience)
Trains others on various business and operation topics.
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Level 5 Behaviors
(Mastery)
Forecasts the short-term and long-term impact of various business cases on P&L performance.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Lists the traits of an employee showing great attention to detail.
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Level 2 Behaviors
(Light Experience)
Utilizes specific approaches and tools for checking and cross-checking outputs.
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Level 3 Behaviors
(Moderate Experience)
Uses tools to organize and monitor work progress.
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Level 4 Behaviors
(Extensive Experience)
Manages training to improve staffs' concentration and attention to detail.
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Level 5 Behaviors
(Mastery)
Learns from previous works' strengths and weaknesses to guide new projects.
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Summary of UI/Usability Designer V skills and competencies
There are 3 hard skills for UI/Usability Designer V, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer V, Design Thinking, HTML, JavaScript, etc.
8 soft skills for UI/Usability Designer V, Innovation, Attention to Detail, Time Management, etc.
While the list totals 15 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer V, he or she needs to be skilled in Innovation, be skilled in Attention to Detail, and be skilled in Time Management.