9 hard skills or competencies (industry competencies) for Product Manager III
Skill definition-Designing, implementing, and managing software product lifecycle from inception to delivery to maximize revenue and meet user experience.
Level 1 Behaviors
(General Familiarity)
Explains the main function of product management in software development.
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Level 2 Behaviors
(Light Experience)
Gathers software requirements and feedback from customers to identify product functionality and needs.
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Level 3 Behaviors
(Moderate Experience)
Participates in iteration planning sessions to discuss the pros and cons of software product management.
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Level 4 Behaviors
(Extensive Experience)
Recommends product customizations and improvement based on product feature requests to meet end-users’ needs.
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Level 5 Behaviors
(Mastery)
Improves software product development processes to manage costs and allocation to features and functionality.
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Skill definition-Knowledge of software product market and ability to identify and incorporate the market trends and user requirement for the design and development of software product.
Level 1 Behaviors
(General Familiarity)
Explains the differences between software products, software projects, and software services.
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Level 2 Behaviors
(Light Experience)
Suggests product ideas based on market and competitor research during the ideation phase.
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Level 3 Behaviors
(Moderate Experience)
Recognizes issues in software products and partners with relevant teams to amend identified problems.
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Level 4 Behaviors
(Extensive Experience)
Oversees system, functional, and user acceptance testing to ensure software performance is in line with specifications.
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Level 5 Behaviors
(Mastery)
Forecasts end users' changing requirements to adjust existing software services and product objectives.
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4 general skills or competencies (Job family competencies) for Product Manager III
Skill definition-Analyzing an organization's structure, process, technology, and capabilities to determine information systems changes needed for achieving organizational goals.
Level 1 Behaviors
(General Familiarity)
Cites examples of best practices used in analyzing an organization's technology infrastructure.
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Level 2 Behaviors
(Light Experience)
Applies appropriate analysis techniques to identify the needs of each business unit.
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Level 3 Behaviors
(Moderate Experience)
Implements best practices in identifying changes needed in the enterprise architecture.
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Level 4 Behaviors
(Extensive Experience)
Drives continuous process improvement initiatives to achieve long-term business goals.
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Level 5 Behaviors
(Mastery)
Designs and develops software programs to improve our business operations.
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Skill definition-Gathering information about a business's potential customers to determine the feasibility of a new product or service.
Level 1 Behaviors
(General Familiarity)
Compares the difference between quantitative and qualitative market research.
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Level 2 Behaviors
(Light Experience)
Assists in developing short-range market research plans to achieve our stakeholder's project goals.
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Level 3 Behaviors
(Moderate Experience)
Communicates with clients to identify and understand their needs.
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Level 4 Behaviors
(Extensive Experience)
Analyzes research results to identify ways of maximizing market penetration of our products.
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Level 5 Behaviors
(Mastery)
Authorizes and approves business proposals based on presented market research results.
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11 soft skills or competencies (core competencies) for Product Manager III
Skill definition-Insight into our organization's business, goals, and values. Ability to design and implement initiatives that facilitate successful outcomes.
Level 1 Behaviors
(General Familiarity)
Describes how our business makes money and our key business objectives.
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Level 2 Behaviors
(Light Experience)
Assists in designing business models and operating plans.
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Level 3 Behaviors
(Moderate Experience)
Analyses the business impact of demographic changes; suggests effective responses.
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Level 4 Behaviors
(Extensive Experience)
Consults on the selection and adjustment of the go-to-market strategy.
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Level 5 Behaviors
(Mastery)
Builds a mentoring model to ensure a continuous increase of business sense within our business.
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Skill definition-Analyzing hypothetical situations or abstract concepts to compile business insights.
Level 1 Behaviors
(General Familiarity)
Demonstrates the ability to draw conclusions and inferences from data.
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Level 2 Behaviors
(Light Experience)
Creates a unique solution by finding abstract connections.
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Level 3 Behaviors
(Moderate Experience)
Applies the best practices of leading companies to improve their operations.
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Level 4 Behaviors
(Extensive Experience)
Creates order out of chaos and solves problems.
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Level 5 Behaviors
(Mastery)
Completes organizational models and frameworks.
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Summary of Product Manager III skills and competencies
There are 9 hard skills for Product Manager III, Software Product Management, Software Product Business Knowledge, Software Product Technical Knowledge, etc.
4 general skills for Product Manager III, Business Analysis, Market Research, Product Development, etc.
11 soft skills for Product Manager III, Business Acumen, Conceptual Thinking, Analytical Thinking, etc.
While the list totals 24 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Product Manager III, he or she needs to be proficient in Business Acumen, be skilled in Conceptual Thinking, and be skilled in Analytical Thinking.