3 hard skills or competencies (industry competencies) for UI/Usability Design Manager
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Names the technical tools and systems used in creating usable products.
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Level 2 Behaviors
(Light Experience)
Uses different tools and software to track and log bugs on user experience design.
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Level 3 Behaviors
(Moderate Experience)
Reviews and enhances UX research and testing methodologies to analyze and predict user behavior.
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Level 4 Behaviors
(Extensive Experience)
Manages the planning of practical and usable designs to gain positive user impression.
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Level 5 Behaviors
(Mastery)
Leads the creation and delivery of high-quality UX design solutions to maximize customer lifecycle value.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Identifies the design elements that influence the usability and likeability of the user interface.
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Level 2 Behaviors
(Light Experience)
Gathers functional specifications and user requirements for the development of interface designs.
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Level 3 Behaviors
(Moderate Experience)
Utilizes visual guidance systems to create graphical user interface representation for on-brand contents.
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Level 4 Behaviors
(Extensive Experience)
Sets technical specifications for user interface designs that interpret brand values and reinforce users' trust.
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Level 5 Behaviors
(Mastery)
Leads the development of a user-centered designs process to drive highly usable and accessible designs.
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4 general skills or competencies (Job family competencies) for UI/Usability Design Manager
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Lists importance of having strategic design thinking to achieve business goals.
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Level 2 Behaviors
(Light Experience)
Supports design thinking workshops and related activities to uncover clients' needs.
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Level 3 Behaviors
(Moderate Experience)
Uses critical thinking to translate requirements, and user-centered goals, and analyze user data into high-level designs.
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Level 4 Behaviors
(Extensive Experience)
Schedules design thinking and other workshops to continually increase customer empathy across the broader organization.
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Level 5 Behaviors
(Mastery)
Shares latest design systems thinking across our organization to attain an edge over competitors.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Lists common editor tools and systems used in HTML.
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Level 2 Behaviors
(Light Experience)
Works with specific HTML tags and attributes in organizing website content.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML to execute website changes and create responsive custom layouts to enhance the user experience.
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Level 4 Behaviors
(Extensive Experience)
Optimizes custom HTML campaigns for mobile and desktop by using coding best practices.
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Level 5 Behaviors
(Mastery)
Stays current with HTML trends to adapt to the best design standards in developing websites for users.
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11 soft skills or competencies (core competencies) for UI/Usability Design Manager
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Lists the elements and the steps on how to conduct budgeting.
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Level 2 Behaviors
(Light Experience)
Tracks and reports financial inefficiencies to ensure smooth functioning of our budgeting processes.
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Level 3 Behaviors
(Moderate Experience)
Works with senior management in creating appropriate budget amounts.
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Level 4 Behaviors
(Extensive Experience)
Recommends alternative budgeting strategies for resolving budgeting issues in our workplace.
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Level 5 Behaviors
(Mastery)
Introduces technologies, policies, and programs for more effective budget management.
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Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Lists commonly used tools in workplace planning and organization.
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Level 2 Behaviors
(Light Experience)
Works with specific tools in prioritizing and allocating resources to ensure task accuracy.
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Level 3 Behaviors
(Moderate Experience)
Prepares schedules to plan, organize, and complete priorities promptly.
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Level 4 Behaviors
(Extensive Experience)
Sets short- and long-term objectives to organize team workload and improve efficiency.
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Level 5 Behaviors
(Mastery)
Leads the development of new techniques and strategies to drive effective planning and organization.
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Summary of UI/Usability Design Manager skills and competencies
There are 3 hard skills for UI/Usability Design Manager, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Design Manager, Design Thinking, HTML, JavaScript, etc.
11 soft skills for UI/Usability Design Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 18 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Design Manager, he or she needs to be proficient in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.