3 hard skills or competencies (industry competencies) for UI/Usability Designer III
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Identifies the key differences between user experience and user interface designs.
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Level 2 Behaviors
(Light Experience)
Follows given formats in designing usable products to address user needs.
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Level 3 Behaviors
(Moderate Experience)
Produces user-centered designs by considering user research and customer feedback findings.
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Level 4 Behaviors
(Extensive Experience)
Integrates the UX evolving designs with the existing design process to keep up with changing digital landscape.
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Level 5 Behaviors
(Mastery)
Develops information architecture and user-centered design principles to enable highly usable and accessible products.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Explains the fundamental concepts and principles of user interface design.
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Level 2 Behaviors
(Light Experience)
Follows best practices and methodologies in building customized user interface design.
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Level 3 Behaviors
(Moderate Experience)
Tests and analyzes user interfaces in multiple platforms to ensure that all designs are functioning properly.
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Level 4 Behaviors
(Extensive Experience)
Provides information architecture guide for teams in developing function commands to enhance navigation.
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Level 5 Behaviors
(Mastery)
Forecasts future trends in creating UI designs to develop and enhance visual design sensibility.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer III
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Explains concepts, definitions, and related systems in design thinking.
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Level 2 Behaviors
(Light Experience)
Identifies the needs of clients and prospective customers to define broad-scale solutions.
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Level 3 Behaviors
(Moderate Experience)
Produces data-driven solutions using design thinking strategies to create high-quality systems.
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Level 4 Behaviors
(Extensive Experience)
Leads the brainstorming activities and visionary design thinking to support new business opportunities.
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Level 5 Behaviors
(Mastery)
Develops a metric system to identify the effectiveness of built prototypes and design products.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Discusses the underlying HTML specifications for web components.
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Level 2 Behaviors
(Light Experience)
Supports the integration of HTML programming languages to create page contents on web applications.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML codes for website changes to provide meaningful and relevant experiences for all web users.
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Level 4 Behaviors
(Extensive Experience)
Monitors the usage of HTML to determine areas for improvement to build responsive web components.
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Level 5 Behaviors
(Mastery)
Leads the design process and HTML implementation to streamline the development of website applications.
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8 soft skills or competencies (core competencies) for UI/Usability Designer III
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Explains our key business strategies and priorities.
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Level 2 Behaviors
(Light Experience)
Reports and communicates market and competitor status regularly to the management team.
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Level 3 Behaviors
(Moderate Experience)
Evaluates supply chain efficiency with an eye toward improving shortcomings.
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Level 4 Behaviors
(Extensive Experience)
Optimizes business processes based on deep insight into various business unit functions.
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Level 5 Behaviors
(Mastery)
Designs and implements feedback loops to identify and promptly address business problems.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Lists best practices and tools to maintain high accuracy and thoroughness in the workplace.
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Level 2 Behaviors
(Light Experience)
Uses checklists to ensure that information goes out error-free.
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Level 3 Behaviors
(Moderate Experience)
Sets up processes to ensure delivery of high-quality work.
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Level 4 Behaviors
(Extensive Experience)
Employs techniques for motivating personnel to meet or exceed accuracy goals.
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Level 5 Behaviors
(Mastery)
Leads the creation of tools for enhancing and assuring accuracy.
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Summary of UI/Usability Designer III skills and competencies
There are 3 hard skills for UI/Usability Designer III, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer III, Design Thinking, HTML, JavaScript, etc.
8 soft skills for UI/Usability Designer III, Innovation, Attention to Detail, Time Management, etc.
While the list totals 15 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer III, he or she needs to be skilled in Innovation, be skilled in Attention to Detail, and be skilled in Time Management.